Subj : Queues vs. Sockets
To   : MCMLXXIX
From : Digital Man
Date : Tue Apr 29 2008 06:53 pm

 Re: Queues vs. Sockets
 By: MCMLXXIX to Digital Man on Mon Apr 28 2008 09:37 pm

> Ok.. now that I've cleared up the issues surround my ability to even ask
> questions in here...
>
> I've come really far with some of these javascript games... and the next
> logical step is making them multiplayer (real-time)
>
> With the amount of data I intend to be passing back and forth between
> nodes, file IO seems like a huge PITA. I could be wrong, but that's just
> how it seems. I've had moderate success using named queues to communicate
> between nodes in a makeshift "chat lobby" I made... but it leaves open
> Queues behind in memory, which interferes with the ability to detect
> whether or not there are any other users connected.

Named queues are *supposed* to be automatically deleted when the last "user"
thread deletes their instance of the queue object (which *should* happen
whenever the script terminates).

> that leaves me with sockets, unless there's a way to free up queues from
> memory so they don't show up in the named_queue list.

Don't abandon the Queue idea so quickly. I'll see if I can reproduce what
you're describing and fix it.

> that being said.. is there a simple way to create a local socket connection
> between 2 nodes? the format is a little confusing, and I've had no success
> so far making it work.

File I/O or a Queue would be easier. I'd like to see if we can get the named
queues working for ya.

                                      digital man (xbox-live: digitlman)

Snapple "Real Fact" #56:
1/4 of the bones in your body are in your feet.
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