Subj : Queues vs. Sockets
To   : Digital Man
From : MCMLXXIX
Date : Mon Apr 28 2008 09:37 pm

Ok.. now that I've cleared up the issues surround my ability to even ask
questions in here...

I've come really far with some of these javascript games... and the next
logical step is making them multiplayer (real-time)

With the amount of data I intend to be passing back and forth between nodes,
file IO seems like a huge PITA. I could be wrong, but that's just how it seems.
I've had moderate success using named queues to communicate between nodes in a
makeshift "chat lobby" I made... but it leaves open Queues behind in memory,
which interferes with the ability to detect whether or not there are any other
users connected.

that leaves me with sockets, unless there's a way to free up queues from memory
so they don't show up in the named_queue list.

that being said.. is there a simple way to create a local socket connection
between 2 nodes? the format is a little confusing, and I've had no success so
far making it work.

thanks for your patience (with my fumbles)


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