Subj : Re: Menushell.js
To   : echicken
From : Tracker1
Date : Fri Aug 28 2020 02:19 pm

On 8/27/2020 11:55 AM, echicken wrote:
>
> It's funny how we all perceive these things differently. I feel like using a menu editor is, if not "archaic" ("oldschool", perhaps), a bit clunky and cumbersome. Meanwhile, to me, a scripted menuing system allows for far more "modern" features and is extremely flexible.
>
> Just wanted to put that out there; it's a matter of different paradigms rather than one concept being older than the other.

I'm largely of the same mindset... I don't think I'd have the patience
to go through what I used to have to do with Renegade...  Really complex
menus to get lightbar from the user perspective combined with having to
hex edit the renegade.ovr file every single release for custom mods.

I love that with Synchronet you can pretty much work around or outright
replace any built in functionality you like.  The hardest part for me,
is I've spent about a decade now using Node style build tooling, modules
and npm; so dealing with Synchronet's load/require interfaces is a bit
alien in practice.  That and not having the autocomplete/tooling that VS
Code gives you isn't very fun as well.

Ispy said he created some TypeScript definitions and build system for
Synchronet and should probably look those up...  It's yet another step
removed from edit/run that you currently get with Synchronet though.

--
Michael J. Ryan
tracker1 +o Roughneck BBS

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