Subj : Re: ANSI music / sound effects
To : tracker1
From : Digital Man
Date : Sat Nov 28 2015 09:21 pm
Re: Re: ANSI music / sound effects
By: tracker1 to Nightfox on Sat Nov 28 2015 06:01 pm
> >>> But it does seem like the game hangs a bit until the (three-note)
> >>> music is f
>
> > De> Multi-threading?
>
> > I don't think JavaScript supports multi-threading - At least, not unless
> > someone has a library that can be called from JavaScript that supports
> > multi-threading.
>
> The JS in SBBS is definitely linear execution... short of implementing an
> event-
> loop with callback system, similar to node.js, I don't know it's going to
> improve. Also, it may be a limitation of how ansi-music works on the
> client. --
Synchronet does support multi-threaded JavaScript (background load'ed scripts
with inter-thread communication via message queue) and has for many years.
digital man
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