Subj : Re: ANSI music / sound effects
To   : tracker1
From : Digital Man
Date : Sat Nov 28 2015 09:21 pm

 Re: Re: ANSI music / sound effects
 By: tracker1 to Nightfox on Sat Nov 28 2015 06:01 pm

>  >>> But it does seem like the game hangs a bit until the (three-note)
>  >>> music is f
>
>  >  De> Multi-threading?
>
>  > I don't think JavaScript supports multi-threading - At least, not unless
>  > someone has a library that can be called from JavaScript that supports
>  > multi-threading.
>
> The JS in SBBS is definitely linear execution... short of implementing an
> event-
> loop with callback system, similar to node.js, I don't know it's going to
> improve.  Also, it may be a limitation of how ansi-music works on the
> client. --

Synchronet does support multi-threaded JavaScript (background load'ed scripts
with inter-thread communication via message queue) and has for many years.

                                           digital man

Synchronet "Real Fact" #75:
Michael Swindell still has the "Synchronet Blimp" in his possession.
Norco, CA WX: 52.1�F, 30.0% humidity, 4 mph W wind, 0.00 inches rain/24hrs

---
� Synchronet � Vertrauen � Home of Synchronet � telnet://vert.synchro.net