Subj : ANSI music / sound effects
To : All
From : Kirkman
Date : Sat Aug 08 2015 12:46 pm
Re: ANSI music / sound effects
By: Kirkman to All on Mon Jun 22 2015 04:47 pm
Ki> I'm playing around with using ANSI music code to make sound effects. Has
Ki> anyone played around with this? What's the best way to integrated music
Ki> routines into drawing routines?
Ki> For example, I'm using frames and .cycle(). After a cycle, if something
Ki> has happened that should trigger a sound effect, I play the appropriate
Ki> ANSI music by calling console.write().
Ki> But it does seem like the game hangs a bit until the (three-note) music is
Ki> finished playing. Not sure if there's a better way.
Just wanted to bump this topic.
In my experiments, if I play a sound effect using console.write(), the game
will not respond to player input until the entire sound effect has finished
playing.
Would this be a problem on the BBS/code side, or is this a SyncTerm issue with
playing ANSI music?
--Josh
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