Subj : Re: Transparency when using frames/sprites
To   : Kirkman
From : MCMLXXIX
Date : Fri Jun 20 2014 04:17 pm

 Re: Re: Transparency when using frames/sprites
 By: Kirkman to MCMLXXIX on Fri Jun 20 2014 14:29:40

> So, the second solution definitely sounds better, since I only need to do it
> once. I wrote up some code, but the results I'm getting are the same as
> before. The sprite looks great in it's initial orientation, but when I move
> a different direction, the mask doesn't match the new orientation.
>
> Using a little debugger function, I see that the maskFrame function is indee
> iterating over all the characters in the entire sprite. So I'm not sure why
> this isn't working.

your code looks fine to me, so I'll have to see if I can get it working on my
end. If you don't mind giving me a day or two to do find time to do that I'll
get back to you.

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