Subj : Re: Transparency when using frames/sprites
To   : Kirkman
From : Digital Man
Date : Wed Jun 18 2014 03:28 pm

 Re: Re: Transparency when using frames/sprites
 By: Kirkman to MCMLXXIX on Wed Jun 18 2014 04:04 pm

> Also, on a related note, where can I find what the numeric values in .attr
> correspond to? it seems that 7 is black, but some other numbers also seemed
> like they might be black as well.

the console.attr property value corresponds to the IBM CGA text mode character
attribute encoding: http://www.seasip.info/VintagePC/cga.html

0x07 is light grey (or dark white, depending on how you want to say it)
foreground, with a black background.

0x47 would be light grey foreground with a blue background.

text/menu/attr.asc has the background color values shown as well. And I think
TheDraw has a nice pallette feature.

                                           digital man

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