Subj : Transparency when using frames/sprites
To : Mro
From : Kirkman
Date : Wed Jun 18 2014 01:23 pm
Re: Transparency when using frames/sprites
By: Mro to Kirkman on Tue Jun 17 2014 08:17 pm
> you're displaying ansi graphics and i suggest a method of displaying
> ansigraphics to pull off what you want. how stupid of me. guess i've been
> doing it wrong for the past 22 years.
I appreciate your longevity in the scene, and I thank you for taking the time
to reply to my question.
But the fact is, I asked something pretty specific, and "You could rig up
something with creativity" was completely unhelpful.
MCMLXXIX, on the other hand, offered a specific idea to help me make use of
transparency in frame.js.
> whats your bbs url and how long have you ran a bbs?
Just for fun, I'll humor you:
I run a private Synchronet BBS called "Guardian of Forever." It's for my kids,
and for my own experimentation. It's been up for more than a year.
I have been a BBS user since May 7, 1992. I cosysoped another guy's BBS for a
number of years in the late 1990s, but I spent much more time as a faithful
user and promoter of local boards. I continued calling the longest-lived local
BBSes until they began petering out in the mid-2000s.
In 2013 I created the Break Into Chat website. It features a wiki of BBS door
games, which is slowly expanding, and a blog where I've posted interviews and
reminscences about BBSing and retrocomputing.
In 2014 I released a new game for Synchronet, called "Doubles."
So, that's me. Not as accomplished as you, I'm sure. Just a guy who sometimes
asks questions, and appreciates the folks who are willing to help.
--Josh
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http://breakintochat.com -=- bbs wiki and blog
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