Subj : Help with a JavaScript game
To : Nightfox
From : Digital Man
Date : Mon Aug 15 2011 06:36 pm
Re: Help with a JavaScript game
By: Nightfox to Zarakava on Sun Aug 14 2011 10:37 pm
> Re: Help with a JavaScript game
> By: Zarakava to All on Sun Aug 14 2011 17:21:14
>
> > With the console.inkey() command, no matter what the timeout, it always
> > does console.pause() afterwards.
> > console.getkey() works fine, but I would really prefer to have it
> > timeout, a I'm having a loop check some conditions every second. Is
> > there a way to get read of that console.pause() after the inkey?
>
> Looking at sbbsdefs.js, I see the following mode setting:
> K_NOCRLF=(1<<9);/* Don't print CRLF after string input */
>
> Have you tried specifying K_NOCRLF for the mode parameter of
> console.inkey()? I haven't tried that myself, but it sounds like that may
> do what you want..
Display console.inkey() doesn't display anything, that mode flag would no
effect.
digital man
Synchronet "Real Fact" #63:
Synchronet PCMS (introduced w/v2.0) is Programmable Command and Menu Structure.
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