Subj : Help with a JavaScript game
To   : Nightfox
From : Digital Man
Date : Mon Aug 15 2011 06:36 pm

 Re: Help with a JavaScript game
 By: Nightfox to Zarakava on Sun Aug 14 2011 10:37 pm

>   Re: Help with a JavaScript game
>   By: Zarakava to All on Sun Aug 14 2011 17:21:14
>
>  > With the console.inkey() command, no matter what the timeout, it always
>  > does console.pause() afterwards.
>  > console.getkey() works fine, but I would really prefer to have it
>  > timeout, a I'm having a loop check some conditions every second. Is
>  > there a way to get read of that console.pause() after the inkey?
>
> Looking at sbbsdefs.js, I see the following mode setting:
> K_NOCRLF=(1<<9);/* Don't print CRLF after string input      */
>
> Have you tried specifying K_NOCRLF for the mode parameter of
> console.inkey()? I haven't tried that myself, but it sounds like that may
> do what you want..

Display console.inkey() doesn't display anything, that mode flag would no
effect.

                                           digital man

Synchronet "Real Fact" #63:
Synchronet PCMS (introduced w/v2.0) is Programmable Command and Menu Structure.

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