Subj : Help in setting up LORD2 CNW in Synchronet
To : Wang Bu
From : Digital Man
Date : Sun Aug 24 2025 08:20 pm
Re: Help in setting up LORD2 CNW in Synchronet
By: Wang Bu to All on Sun Aug 24 2025 04:40 am
> Hello all!
>
> I'd like to ask for some help regarding setting up LORD II Complete New
> World on Synchronet. I have recently installed the latest version of
> Synchronet, and was trying to activate the LORD II game that was already
> included in the installation. However, the game is just the vanilla Lord II
> 1.01, and it doesn't contain the CNW IGNs. I also understand that the one
> pre-installed in the Synchronet distribution is the JS ported version, not
> the original one.
>
> I pretty much like the CNW that is installed in Vertrauen; I tried
> downloading a LORD2 v1.02 and a separate CNW package, but for some reason I
> am unable to succeed (maybe because I don't have the registration code for
> LORD2?)
>
> Would appreciate all the help. Thanks!
I have lord2.js for CNW set up like this in SCFG->External Programs->Online
Programs...
[LORD2 Complete New World]
1: Name LORD2 Complete New World
2: Internal Code LORD2CNW
3: Start-up Directory ../xtrn/lord2/cnw
4: Command Line ?lord2
5: Clean-up Command Line
6: Execution Cost None
7: Access Requirements
8: Execution Requirements NOT GUEST
9: Multiple Concurrent Users Yes
10: I/O Method FOSSIL or UART
11: Native Executable No
12: Use Shell or New Context Yes
13: Modify User Data No
14: Execute on Event No
15: Pause After Execution Yes
16: Disable Local Display No
17: BBS Drop File Type None
18: Place Drop File In Node Directory
--
digital man (rob)
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