Subj : Help in setting up LORD2 CNW in Synchronet
To   : Wang Bu
From : Digital Man
Date : Sun Aug 24 2025 08:20 pm

 Re: Help in setting up LORD2 CNW in Synchronet
 By: Wang Bu to All on Sun Aug 24 2025 04:40 am

> Hello all!
>
> I'd like to ask for some help regarding setting up LORD II Complete New
> World on Synchronet. I have recently installed the latest version of
> Synchronet, and was trying to activate the LORD II game that was already
> included in the installation. However, the game is just the vanilla Lord II
> 1.01, and it doesn't contain the CNW IGNs. I also understand that the one
> pre-installed in the Synchronet distribution is the JS ported version, not
> the original one.
>
> I pretty much like the CNW that is installed in Vertrauen; I tried
> downloading a LORD2 v1.02 and a separate CNW package, but for some reason I
> am unable to succeed (maybe because I don't have the registration code for
> LORD2?)
>

> Would appreciate all the help. Thanks!

I have lord2.js for CNW set up like this in SCFG->External Programs->Online
Programs...

[LORD2 Complete New World]
1: Name                       LORD2 Complete New World
2: Internal Code              LORD2CNW
3: Start-up Directory         ../xtrn/lord2/cnw
4: Command Line               ?lord2
5: Clean-up Command Line
6: Execution Cost             None
7: Access Requirements
8: Execution Requirements     NOT GUEST
9: Multiple Concurrent Users  Yes
10: I/O Method                 FOSSIL or UART
11: Native Executable          No
12: Use Shell or New Context   Yes
13: Modify User Data           No
14: Execute on Event           No
15: Pause After Execution      Yes
16: Disable Local Display      No
17: BBS Drop File Type         None
18: Place Drop File In         Node Directory
--
                                           digital man (rob)

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