Subj : doors and mulitple nodes
To   : Rixter
From : Digital Man
Date : Sat Jun 22 2024 12:02 pm

 Re: doors and mulitple nodes
 By: Rixter to Digital Man on Fri Jun 21 2024 09:48 pm

> I am getting closer to figuring it out rob. Thank you. The game is trade
> wars 2002 the js version that came with synchronet. I can connect on node 1
> and run it fine, but anyone connected to node 2 sees nothing. On my host
> computer I can see the dos window open in local mode. It hangs node 2 caller
> in door menu seeing nothing. I can close my host computer dos window the
> game opens and it releases the caller back to the games menu.

tw2.js is not TradeWars 2002 and it's not a dos program (so you should *not* be seeing any "dos window open" and it doesn't use/read drop files. Here's a working config for tw2.js in SCFG:

Start-up Directory         ../xtrn/tw2
Command Line               ?tw2
Clean-up Command Line
Execution Cost             None
Access Requirements
Execution Requirements
Multiple Concurrent Users  Yes
I/O Method                 FOSSIL or UART
Native Executable/Script   No
Use Shell or New Context   Yes
Modify User Data           No
Execute on Event           No
Pause After Execution      No
Disable Local Display      No
BBS Drop File Type         None
--
                                           digital man (rob)

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