Subj : Re: MacOS
To   : Ennev
From : Nightfox
Date : Fri Dec 22 2017 11:47 am

 Re: Re: MacOS
 By: Ennev to Nightfox on Fri Dec 22 2017 09:35 am

En> It's weird that we are talking about that, but yesterday Apple announced
En> that they'll will make possible for develloper to publish version of
En> theirs apps that will run both on macOS and iOS, you'll have to take into
En> account that it will have to be both mouse driven and touch based.

Interesting..  Seems like that could make an app more complicated since you'd
have to support both styles of input.  It might not be as complicated as it
seems though - A mouse pointer could just be one touch point.

En> I find it weird because one is intel based and the other arm. Would be
En> stupid if they would do like back in the day with universal apps where you
En> had in the package but intel and powerpc code bundled in the same binary.

Yeah, I wonder how they'll end up doing that.  Microsoft had a type of
"universal" app starting with Windows 8 that could run on a desktop PC or ARM
tablet (running the now defunct Windows RT), and I think the Windows Universal
apps could be written in JavaScript, which wouldn't need different binaries for
different processors.

I find it interesting that they feel the need to do this in the first place.  I
suppose it makes sense from a business perspective if a lot of consumers these
days are using mobile devices.   But when I'm working on a document, piece of
code, etc., or even playing a game, I still feel most productive when I'm using
a physical keyboard and mouse.  I took a touch typing class when I was in 8th
grade, and my typing speed just went up after that.  A virtual keyboard on a
mobile device just doesn't compare.

Nightfox

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