Subj : D&Detc
To   : Felix
From : Arelor
Date : Tue Jan 05 2021 03:08 am

 Re: D&Detc
 By: Felix to All on Mon Jan 04 2021 08:36 pm

> Over the years I have become more interested in traits-based RPGs than
> class-based. I think it gives you a lot more flexibility to come up with les
> trope-y characters. But I have a soft spot for BECMI and AD&D. 5e is pretty
> good - I totally dropped out for 2-4E (dabbled a little in 3, then as soon a
> had all the rulebooks, 3.5 came out...)
>
> My current groups use either Roll20 or Astral Tabletop. I actually prefer AT
> because it has a nice macro language you can type in for dice rolls and so
> forth in the chat window. It's also easier to get a map set up to the scale
> want. Roll20 is for sure the BMOC though.
>
> If you're interested in a BECMI or 1E game, PM me, and let's talk!
>
> Felix
>

Which sort of trait-based games have you been playing?

For the record, Nosolorol, a Spanish publisher, designed a 3.5 derivative
which is atrubute based instead of class based. Your character has a class, but
it is only a temnplate for starting your career. FUrther advancements you buy
with XP points. The power level is wwwaaaaaaayyyyyy toned down from regular D&D
3.5 in order to avoid game breakage - which is notorious in 3e's high level
play.

I am partial to Warhammer's 1st and 2nd systems. They are class based (in the
sense that your character gets a class that defines which sort of things you
can train) but you can switch classes and the whole thing is very flexible.

Btw, if you are interested in classless systems, check out MiniSix. It is a
minimalistic fork of OpenD6, one of the most intuitive, streamlined systems
ever made. Its engine powered the old Star Wars game from Wet End.

--
gopher://gopher.richardfalken.com/1/richardfalken

---
� Synchronet � Palantir BBS * palantirbbs.ddns.net * Pensacola, FL