Subj : Re: Lord Door Game
To   : esc
From : MRO
Date : Thu Jan 12 2023 07:20 am

 Re: Re: Lord Door Game
 By: esc to MRO on Wed Jan 11 2023 08:33 pm

>
> I think the thing that's missing at present is what a good LORD setup with
> only good IGMs looks like. It reminds me of that scene in Borat where he's
> at the supermarket with all the different kinds of cheese...that's the world
> of LORD IGMs. So many of them are shit, and so many of them break core game
> mechanics. I'd love to find an installation of LORD that expands on the core
> game mechanics in the most fun and fair ways to keep the game interesting
> without going too far. Yet I haven't really seen that :/ But if something
> like that existed in, say, a doorgame server, with maybe the mzk addon, it
> would be an awesome game that people would likely play very competitively
> in.

well some times the fun is in having a crazy game with lots of cheating.
so you have that game and then you have a clean game.

you can also do different menusets, different creatures and get some great igms.  there was one igm where it was a doorgame made into an igm just to get the word out. that was very interesting.   you can also write lord scripts and essentially have a game inside a game in that manner, too.

Seth was not a fish out of water when writing that game. he had a natural affinity for games and he understood what makes them work.

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