twmode added - sphere - GPU-based 3D discrete element method algorithm with opt… | |
git clone git://src.adamsgaard.dk/sphere | |
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LICENSE | |
--- | |
commit f8cd172bc206c6cda4f2f1fd6071df1ea90eab87 | |
parent 98d30b03e8da3fea17b70b1b0e59587e44b9a53c | |
Author: Anders Damsgaard <[email protected]> | |
Date: Thu, 30 Aug 2012 11:46:37 +0200 | |
wmode added | |
Diffstat: | |
M src/file_io.cpp | 1 + | |
1 file changed, 1 insertion(+), 0 deletions(-) | |
--- | |
diff --git a/src/file_io.cpp b/src/file_io.cpp | |
t@@ -122,6 +122,7 @@ int fwritebin(char *target, | |
// Walls | |
fwrite(¶ms->nw, sizeof(params->nw), 1, fp); // No. of walls | |
for (j=0; j<params->nw; ++j) { | |
+ fwrite(params->wmode[j], sizeof(params->wmode), 1, fp); | |
// Wall normal | |
fwrite(&host_w_nx[j].x, sizeof(Float), 1, fp); | |
fwrite(&host_w_nx[j].y, sizeof(Float), 1, fp); |