tdelay velocity step 5s - sphere - GPU-based 3D discrete element method algorit… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit f716750528e004ea166228f06b59f02b7c5e8e59 | |
parent 05421674e8aa2a6361751d4429c4ae1f4feb826e | |
Author: Anders Damsgaard Christensen <[email protected]> | |
Date: Fri, 17 Jun 2016 09:46:20 -0700 | |
delay velocity step 5s | |
Diffstat: | |
M src/device.cu | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/src/device.cu b/src/device.cu | |
t@@ -946,8 +946,8 @@ __host__ void DEM::startTime() | |
int velocity_state = 1; // 1: v1, 2: v2 | |
int change_velocity_state = 0; // 1: increase velocity, 2: decrease vel. | |
const Float velocity_factor = 10.0; // v2 = v1*velocity_factor | |
- const Float v2_start = 5.0; // seconds | |
- const Float v2_end = 10.0; // seconds | |
+ const Float v2_start = 10.0; // seconds | |
+ const Float v2_end = 15.0; // seconds | |
// Index of dynamic top wall (if it exists) | |
unsigned int wall0_iz = 10000000; |