tMinor markup changes - sphere - GPU-based 3D discrete element method algorithm… | |
git clone git://src.adamsgaard.dk/sphere | |
Log | |
Files | |
Refs | |
LICENSE | |
--- | |
commit e5882d28eda810ce16d7d00ecfb5b4792a3391b9 | |
parent a30ba0b562e0396a5701b8addc43f800aad4c383 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Wed, 19 Dec 2012 11:10:55 +0100 | |
Minor markup changes | |
Diffstat: | |
M python/sphere.py | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/python/sphere.py b/python/sphere.py | |
t@@ -1059,7 +1059,7 @@ def convert(graphicsformat = "png", | |
def render(binary, | |
method = "pres", | |
max_val = 1e3, | |
- graphicsformat = 'png', | |
+ graphicsformat = "png", | |
verbose=True): | |
'Render target binary using the sphere raytracer.' | |
t@@ -1068,7 +1068,7 @@ def render(binary, | |
quiet = "-q" | |
# Render images using sphere raytracer | |
- subprocess.call("cd ..; ./sphere_* " + quiet + \ | |
+ subprocess.call("cd .. ; ./sphere_* " + quiet + \ | |
" --method " + method + " {}".format(max_val) + \ | |
" --render " + binary, shell=True) | |