tremove p debug output - sphere - GPU-based 3D discrete element method algorith… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit da0fb9a52936c7c36237391d307cfa09bf66b11a | |
parent 4118d84337bcf90f6d7914596e600862afc41c7e | |
Author: Anders Damsgaard <[email protected]> | |
Date: Fri, 19 Sep 2014 14:56:18 +0200 | |
remove p debug output | |
Diffstat: | |
M src/navierstokes.cuh | 1 - | |
1 file changed, 0 insertions(+), 1 deletion(-) | |
--- | |
diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh | |
t@@ -474,7 +474,6 @@ __global__ void setNSepsilonAtTopWall( | |
// minus the contribution due to the fluid weight. | |
// p_iz+1 = p_iz - rho_f*g*dz | |
const Float p = value - dp_dz; | |
- printf("%d,%d,%d\tp = %f\n", x,y,z, p); | |
__syncthreads(); | |
dev_ns_epsilon[cellidx] = p; |