treformulate comment - sphere - GPU-based 3D discrete element method algorithm … | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit d836c03f0c503c6ecde5e9d3cf3f2dcd65c89532 | |
parent 5d835dd04a17763eb395529531f7c6b5c05245db | |
Author: Anders Damsgaard <[email protected]> | |
Date: Wed, 14 Jan 2015 13:22:10 +0100 | |
reformulate comment | |
Diffstat: | |
M src/integration.cuh | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
--- | |
diff --git a/src/integration.cuh b/src/integration.cuh | |
t@@ -405,7 +405,7 @@ __global__ void integrateWalls( | |
} // End of integrateWalls(...) | |
-// Finds shear stresses on particles adjacent to top wall (idx=0). | |
+// Finds shear stress per particle adjacent to top wall (idx=0). | |
// The fixvel value is saved in vel.w. | |
__global__ void findShearStressOnFixedMovingParticles( | |
const Float4* __restrict__ dev_x, |