treport components - sphere - GPU-based 3D discrete element method algorithm wi… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit cef188661b6df4c706bda6a9c4c881e6c16f9ef1 | |
parent 35a9742af2314b68fe8eb51056d0d996870d0bbd | |
Author: Anders Damsgaard <[email protected]> | |
Date: Thu, 5 Jun 2014 12:58:05 +0200 | |
report components | |
Diffstat: | |
M src/navierstokes.cuh | 4 ---- | |
1 file changed, 0 insertions(+), 4 deletions(-) | |
--- | |
diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh | |
t@@ -13,9 +13,6 @@ | |
#include "constants.cuh" | |
#include "debug.h" | |
-#define REPORT_V_P_COMPONENTS | |
-#define REPORT_FORCING_TERMS | |
- | |
// Arithmetic mean of two numbers | |
__inline__ __device__ Float amean(Float a, Float b) { | |
return (a+b)*0.5; | |
t@@ -2250,7 +2247,6 @@ __global__ void findPredNSvelocities( | |
+ porosity_term | |
+ advection_term; | |
- printf("\n\nhello, world\n\n"); | |
#ifdef REPORT_V_P_COMPONENTS | |
// Report velocity components to stdout for debugging | |
printf("[%d,%d,%d]\t" |