tfix object name - sphere - GPU-based 3D discrete element method algorithm with… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit c8dc961f462de20dd337b2aa60244bf504b5bd7b | |
parent 49fff9de10707f0592afc22fd615963fe1a6e478 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Sat, 21 Jun 2014 21:13:18 +0200 | |
fix object name | |
Diffstat: | |
M python/shortening.py | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/python/shortening.py b/python/shortening.py | |
t@@ -129,8 +129,8 @@ color_z = numpy.arange(0.0, z_max, nz) | |
# 1 or 3 in checkerboard | |
for i in range(sim.np): | |
- iy = numpy.floor((self.x[i,1] - y_min)/(y_max/color_ny)) | |
- iz = numpy.floor((self.x[i,2] - z_min)/(z_max/color_nz)) | |
+ iy = numpy.floor((sim.x[i,1] - y_min)/(y_max/color_ny)) | |
+ iz = numpy.floor((sim.x[i,2] - z_min)/(z_max/color_nz)) | |
sim.color[i] = (-1)**iy + (-1)**iz + 1 | |
sim.normalBoundariesXY() |