tcolorscale white to black - sphere - GPU-based 3D discrete element method algo… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit b0c3fb589061c6fcf45732d04f7a3f57af798a30 | |
parent 0667a72d4ef1271f149d90b2621678cd9d42b8ed | |
Author: Anders Damsgaard <[email protected]> | |
Date: Wed, 24 Sep 2014 10:18:01 +0200 | |
colorscale white to black | |
Diffstat: | |
M src/sphere.cpp | 3 +++ | |
1 file changed, 3 insertions(+), 0 deletions(-) | |
--- | |
diff --git a/src/sphere.cpp b/src/sphere.cpp | |
t@@ -726,6 +726,9 @@ void DEM::forcechains(const std::string format, const int … | |
//<< "set palette defined ( 1 '#000fff', 2 '#0090ff', 3 '#0fffee',… | |
// Light gray to black | |
+ //<< "set palette defined ( 1 '#999999', 2 '#000000')\n" | |
+ | |
+ // White to black (useful when using lc = 0) | |
<< "set palette defined ( 1 '#999999', 2 '#000000')\n" | |
//<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high… |