tuse lighter gray - sphere - GPU-based 3D discrete element method algorithm wit… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit a8dfa931c6944978116c1c0a446925e9e09821e8 | |
parent 264d5babe736a97258c7b97f282c2b253d5693a3 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Wed, 24 Sep 2014 10:31:42 +0200 | |
use lighter gray | |
Diffstat: | |
M src/sphere.cpp | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/src/sphere.cpp b/src/sphere.cpp | |
t@@ -726,10 +726,10 @@ void DEM::forcechains(const std::string format, const in… | |
//<< "set palette defined ( 1 '#000fff', 2 '#0090ff', 3 '#0fffee',… | |
// Light gray to black | |
- //<< "set palette defined ( 1 '#999999', 2 '#000000')\n" | |
+ << "set palette defined ( 1 '#d3d3d3', 2 '#000000')\n" | |
// White to black (useful when using lc = 0) | |
- << "set palette defined ( 1 '#ffffff', 2 '#000000')\n" | |
+ //<< "set palette defined ( 1 '#ffffff', 2 '#000000')\n" | |
//<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high… | |
<< "set cbrange [" << lower_cutoff << ':' << upper_cutoff << "]\n" |