twmode added - sphere - GPU-based 3D discrete element method algorithm with opt… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit a23088dbf757ad7a6bcbeefd6b498cdf6786325f | |
parent 15b7ef696d1c3ac14315de78a2cd88beefc73b7b | |
Author: Anders Damsgaard <[email protected]> | |
Date: Thu, 30 Aug 2012 11:34:58 +0200 | |
wmode added | |
Diffstat: | |
M src/datatypes.h | 5 +++++ | |
1 file changed, 5 insertions(+), 0 deletions(-) | |
--- | |
diff --git a/src/datatypes.h b/src/datatypes.h | |
t@@ -47,6 +47,10 @@ typedef double4 Float4; | |
// SYMBOLIC CONSTANTS // | |
//////////////////////// | |
+// Define the max. number of walls | |
+#define MAXWALLS 6 | |
+ | |
+ | |
const Float PI = 3.14159265358979; | |
// Number of dimensions (1 and 2 NOT functional) | |
t@@ -109,6 +113,7 @@ struct Params { | |
Float *g; | |
unsigned int np; | |
unsigned int nw; | |
+ int* wmode; | |
Float dt; | |
Float k_n; | |
Float k_t; |