tremove debug output from interaction force function - sphere - GPU-based 3D di… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 9fa34395118eb44b59dd12214e4ddb5ae4935a14 | |
parent e88c31d85127b10c21a8b375a9ca5f11e7584f9b | |
Author: Anders Damsgaard <[email protected]> | |
Date: Fri, 23 May 2014 13:34:47 +0200 | |
remove debug output from interaction force function | |
Diffstat: | |
M src/navierstokes.cuh | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh | |
t@@ -2857,8 +2857,8 @@ __global__ void findInteractionForce( | |
const Float3 f_pf = f_d + f_p + f_v; | |
#ifdef CHECK_NS_FINITE | |
- printf("%d [%d,%d,%d]\tV_p=%f Re=%f Cd=%f chi=%f\n", | |
- i, i_x, i_y, i_z, V_p, Re, Cd, chi); | |
+ //printf("%d [%d,%d,%d]\tV_p=%f Re=%f Cd=%f chi=%f\n", | |
+ //i, i_x, i_y, i_z, V_p, Re, Cd, chi); | |
checkFiniteFloat3("f_d", i_x, i_y, i_z, f_d); | |
checkFiniteFloat3("f_p", i_x, i_y, i_z, f_p); | |
checkFiniteFloat3("f_v", i_x, i_y, i_z, f_v); |