tfix typo - sphere - GPU-based 3D discrete element method algorithm with option… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 9d86f9e4d22489fe4f96d4ad9c70a9237e5422b9 | |
parent 0a6a4c9f38e0a21a5202a659e9ca4edad507e6f1 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Mon, 19 Jan 2015 09:58:00 +0100 | |
fix typo | |
Diffstat: | |
M src/device.cu | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
--- | |
diff --git a/src/device.cu b/src/device.cu | |
t@@ -1822,7 +1822,7 @@ __host__ void DEM::startTime() | |
} | |
if (walls.nw > 0 && | |
- (walls.wmode[0] == 1 || walls.wmode[0] == 3) { | |
+ (walls.wmode[0] == 1 || walls.wmode[0] == 3)) { | |
wall0_iz = walls.nx->w/(grid.L[2]/grid.num[2]); | |
/*setDarcyTopWallPressure | |
<<<dimGridFluid, dimBlockFluid>>>( |