tReadme corrected - sphere - GPU-based 3D discrete element method algorithm wit… | |
git clone git://src.adamsgaard.dk/sphere | |
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commit 98cea6099c2f7996ba63bb5b11e78b10176a7c8a | |
parent b318e0cd9d99bc8a3b15e0372bb989c6ca917538 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Mon, 27 Aug 2012 17:17:37 +0200 | |
Readme corrected | |
Diffstat: | |
M README.rst | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
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diff --git a/README.rst b/README.rst | |
t@@ -16,7 +16,7 @@ Requirements | |
============ | |
The build requirements are: | |
- A Nvidia CUDA-supported version of Linux or Mac OS X | |
- - The GNU Compiler Collection (GNU) | |
+ - The GNU Compiler Collection (GCC) | |
- The Nvidia CUDA toolkit and SDK | |
The runtime requirements are: | |
- A Nvidia CUDA-enabled GPU and device driver |