tenable fluid flow - sphere - GPU-based 3D discrete element method algorithm wi… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 970d040a2ab68317f919a98202a5f5b45e656d3f | |
parent f35d404148faab71c849a58f546868cb7b540441 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Thu, 8 May 2014 11:05:10 +0200 | |
enable fluid flow | |
Diffstat: | |
M src/navierstokes.cuh | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/src/navierstokes.cuh b/src/navierstokes.cuh | |
t@@ -2002,7 +2002,7 @@ __global__ void findPredNSvelocities( | |
// Save the predicted velocity | |
__syncthreads(); | |
- v_p = MAKE_FLOAT3(0.0, 0.0, 0.0); | |
+ //v_p = MAKE_FLOAT3(0.0, 0.0, 0.0); | |
dev_ns_v_p[cellidx] = v_p; | |
#ifdef CHECK_NS_FINITE | |
t@@ -2453,7 +2453,7 @@ __global__ void updateNSvelocityPressure( | |
// Find new velocity | |
//Float3 v = v_p - devC_dt/devC_params.rho_f*grad_epsilon; | |
Float3 v = v_p - ndem*devC_dt/(devC_params.rho_f*phi)*grad_epsilon; | |
- v = MAKE_FLOAT3(0.0, 0.0, 0.0); | |
+ //v = MAKE_FLOAT3(0.0, 0.0, 0.0); | |
// Print values for debugging | |
/* if (z == 0) { |