topposite sign on viscous term - sphere - GPU-based 3D discrete element method … | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 92a11f510474e7d00cb4437cb5d8d207ab06d974 | |
parent 35b9d27b4dc7e82477a881d891b4eaf9ae572b70 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Fri, 20 Jun 2014 09:30:40 +0200 | |
opposite sign on viscous term | |
Diffstat: | |
M src/contactmodels.cuh | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
--- | |
diff --git a/src/contactmodels.cuh b/src/contactmodels.cuh | |
t@@ -52,7 +52,7 @@ __device__ Float contactLinear_wall(Float3* F, Float3* T, Fl… | |
//Float3 f_n = (-devC_params.k_n * delta - devC_params.gamma_wn * vel_n) *… | |
//Float3 f_n = (-devC_params.k_n * delta + devC_params.gamma_wn * vel_n) *… | |
Float3 f_n = fmax(0.0, -devC_params.k_n*delta | |
- - devC_params.gamma_wn*vel_n) * n; | |
+ + devC_params.gamma_wn*vel_n) * n; | |
// Print data for contact model validation | |
/*printf("f_n_elast = %f\tgamma_wn = %f\tf_n_visc = %f\n", |