trevert to blues colorscheme - sphere - GPU-based 3D discrete element method al… | |
git clone git://src.adamsgaard.dk/sphere | |
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LICENSE | |
--- | |
commit 8e3a56486ad7fc58ab904525e5196ef6dfc7d47e | |
parent 97049dd1af030156aa81ba11d0c5f712cbe45347 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Thu, 12 Mar 2015 21:56:21 +0100 | |
revert to blues colorscheme | |
Diffstat: | |
M python/halfshear-darcy-combined.py | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/python/halfshear-darcy-combined.py b/python/halfshear-darcy-combin… | |
t@@ -289,8 +289,8 @@ ax7.text(bbox_x, bbox_y, 'd', | |
ax9 = plt.subplot(5, 1, 5, sharex=ax1) | |
poros_max = 0.45 | |
poros_min = 0.37 | |
-#cmap = matplotlib.cm.get_cmap('Blues_r') | |
-cmap = matplotlib.cm.get_cmap('afmhot') | |
+cmap = matplotlib.cm.get_cmap('Blues_r') | |
+#cmap = matplotlib.cm.get_cmap('afmhot') | |
#im9 = ax9.pcolormesh(t, zpos_c, poros, | |
#zpos_c = zpos_c[:-1] | |
xvel = xvel[:-1] |