tremove tab characters - sphere - GPU-based 3D discrete element method algorith… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 8b3fc58d3b2faee41646d788a2c494f9e162448b | |
parent f77c6e06f125c71b64eceae7039e285429a7b9cc | |
Author: Anders Damsgaard <[email protected]> | |
Date: Fri, 8 Sep 2017 14:55:38 -0400 | |
remove tab characters | |
Diffstat: | |
M src/constants.cuh | 22 +++++++++++----------- | |
1 file changed, 11 insertions(+), 11 deletions(-) | |
--- | |
diff --git a/src/constants.cuh b/src/constants.cuh | |
t@@ -10,22 +10,22 @@ | |
__constant__ unsigned int devC_nd; // Number of dimensions | |
__constant__ unsigned int devC_np; // Number of particles | |
__constant__ unsigned int devC_nw; // Number of dynamic walls | |
-__constant__ int devC_nc; // Max. number of contacts a particle can… | |
-__constant__ Float devC_dt; // Computational time step length | |
+__constant__ int devC_nc; // Max. number of contacts a particle can have | |
+__constant__ Float devC_dt; // Computational time step length | |
__constant__ unsigned int devC_nb0; // Number of inter-particle bonds at t=0 | |
// Device constant memory structures | |
-__constant__ Params devC_params; | |
-__constant__ Grid devC_grid; | |
+__constant__ Params devC_params; | |
+__constant__ Grid devC_grid; | |
// Raytracer constants | |
-__constant__ float3 devC_u; | |
-__constant__ float3 devC_v; | |
-__constant__ float3 devC_w; | |
-__constant__ float3 devC_eye; | |
-__constant__ float4 devC_imgplane; | |
-__constant__ float devC_d; | |
-__constant__ float3 devC_light; | |
+__constant__ float3 devC_u; | |
+__constant__ float3 devC_v; | |
+__constant__ float3 devC_w; | |
+__constant__ float3 devC_eye; | |
+__constant__ float4 devC_imgplane; | |
+__constant__ float devC_d; | |
+__constant__ float3 devC_light; | |
__constant__ unsigned int devC_pixels; | |
#endif |