tincrement version number - sphere - GPU-based 3D discrete element method algor… | |
git clone git://src.adamsgaard.dk/sphere | |
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LICENSE | |
--- | |
commit 79e28b7527bd5c6a83c125ac9eca1efaaa457069 | |
parent 9ace0175d14ee2a2ea10c135ac5598d07c059c61 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Mon, 28 Jul 2014 15:38:06 +0200 | |
increment version number | |
Diffstat: | |
M python/sphere.py | 2 +- | |
M src/constants.h | 2 +- | |
2 files changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/python/sphere.py b/python/sphere.py | |
t@@ -19,7 +19,7 @@ numpy.seterr(all='warn', over='raise') | |
# Sphere version number. This field should correspond to the value in | |
# `../src/constants.h`. | |
-VERSION=1.03 | |
+VERSION=1.04 | |
class sim: | |
''' | |
diff --git a/src/constants.h b/src/constants.h | |
t@@ -16,7 +16,7 @@ const Float PI = 3.14159265358979; | |
const unsigned int ND = 3; | |
// Define source code version | |
-const double VERSION = 1.03; | |
+const double VERSION = 1.04; | |
// Max. number of contacts per particle | |
//const int NC = 16; |