tnarrow porosity limits - sphere - GPU-based 3D discrete element method algorit… | |
git clone git://src.adamsgaard.dk/sphere | |
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LICENSE | |
--- | |
commit 6613f7d7b2f2e3a9e149fadc5296e484f617496a | |
parent 0e565d2bceb4d9fb71259476096a0e3d5bf893fd | |
Author: Anders Damsgaard <[email protected]> | |
Date: Tue, 24 Mar 2015 10:23:53 +0100 | |
narrow porosity limits | |
Diffstat: | |
M src/darcy.cuh | 6 ++++-- | |
1 file changed, 4 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/src/darcy.cuh b/src/darcy.cuh | |
t@@ -520,8 +520,10 @@ __global__ void findDarcyPorositiesLinear( | |
// Make sure that the porosity is in the interval [0.0;1.0] | |
//phi = fmin(0.9, fmax(0.1, void_volume/(dx*dy*dz))); | |
- phi = fmin(1.0, fmax(0.01, 1.0 - solid_volume/(dx*dy*dz))); | |
- Float phi_new = fmin(1.0, fmax(0.01, | |
+ //phi = fmin(1.0, fmax(0.01, 1.0 - solid_volume/(dx*dy*dz))); | |
+ phi = fmin(0.9, fmax(0.1, 1.0 - solid_volume/(dx*dy*dz))); | |
+ //Float phi_new = fmin(1.0, fmax(0.01, | |
+ Float phi_new = fmin(0.9, fmax(0.1, | |
1.0 - solid_volume_new/(dx*dy*dz))); | |
Float dphi; |