tread correct objects - sphere - GPU-based 3D discrete element method algorithm… | |
git clone git://src.adamsgaard.dk/sphere | |
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LICENSE | |
--- | |
commit 65ff6aeb21329244d1ea445af386bd55dc296e0d | |
parent 554da5b1d9239305348444d2515eb8950f1858d7 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Tue, 27 Jan 2015 13:25:08 +0100 | |
read correct objects | |
Diffstat: | |
M python/sphere.py | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/python/sphere.py b/python/sphere.py | |
t@@ -5966,8 +5966,8 @@ class sim: | |
'--k', label="$Applied shear friction$") | |
ax3.set_ylabel('Shear friction $\\tau\'/\\sigma_0$ [-]') | |
# axis limits | |
- ax3.set_ylim([self.w_tau_x/sb.sigma_def[0]*0.5, | |
- self.w_tau_x/sb.sigma_def[0]*1.5]) | |
+ ax3.set_ylim([sb.w_tau_x/self.sigma_def[0]*0.5, | |
+ sb.w_tau_x/self.sigma_def[0]*1.5]) | |
if self.fluid: |