tadd missing pressure read - sphere - GPU-based 3D discrete element method algo… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 591daf5e211d81a2c123ebda6c66e4ab90b6a776 | |
parent 694188f73c821ffd3d8d2374f833f864dba3a045 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Mon, 17 Nov 2014 11:15:16 +0100 | |
add missing pressure read | |
Diffstat: | |
M src/darcy.cuh | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
--- | |
diff --git a/src/darcy.cuh b/src/darcy.cuh | |
t@@ -533,7 +533,7 @@ __global__ void findDarcyPressureForce( | |
__syncthreads(); | |
const Float phi = dev_darcy_phi[cellidx]; | |
const Float p_xn = dev_darcy_p[d_idx(i_x-1,i_y,i_z)]; | |
- //const Float p = dev_darcy_p[cellidx]; | |
+ const Float p = dev_darcy_p[cellidx]; | |
const Float p_xp = dev_darcy_p[d_idx(i_x+1,i_y,i_z)]; | |
const Float p_yn = dev_darcy_p[d_idx(i_x,i_y-1,i_z)]; | |
const Float p_yp = dev_darcy_p[d_idx(i_x,i_y+1,i_z)]; |