tcorrect white color - sphere - GPU-based 3D discrete element method algorithm … | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 4c79e2fe81254dd549321cac5be97dad456a8106 | |
parent b0c3fb589061c6fcf45732d04f7a3f57af798a30 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Wed, 24 Sep 2014 10:25:20 +0200 | |
correct white color | |
Diffstat: | |
M src/sphere.cpp | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
--- | |
diff --git a/src/sphere.cpp b/src/sphere.cpp | |
t@@ -729,7 +729,7 @@ void DEM::forcechains(const std::string format, const int … | |
//<< "set palette defined ( 1 '#999999', 2 '#000000')\n" | |
// White to black (useful when using lc = 0) | |
- << "set palette defined ( 1 '#999999', 2 '#000000')\n" | |
+ << "set palette defined ( 1 '#ffffff', 2 '#000000')\n" | |
//<< "set cbrange [" << f_n_max*lim_low << ':' << f_n_max*lim_high… | |
<< "set cbrange [" << lower_cutoff << ':' << upper_cutoff << "]\n" |