tupdated readme - sphere - GPU-based 3D discrete element method algorithm with … | |
git clone git://src.adamsgaard.dk/sphere | |
Log | |
Files | |
Refs | |
LICENSE | |
--- | |
commit 47d72c195f6a1da29ff8d6dc6ed5c2bb475b6e45 | |
parent aedd397067714d2e427ceeaf7733d67a8970ab48 | |
Author: Anders Damsgaard Christensen <[email protected]> | |
Date: Wed, 5 Dec 2012 22:42:22 +0100 | |
updated readme | |
Diffstat: | |
M README.rst | 9 +++------ | |
1 file changed, 3 insertions(+), 6 deletions(-) | |
--- | |
diff --git a/README.rst b/README.rst | |
t@@ -9,7 +9,7 @@ See license.txt for more information. | |
See the ``doc/`` folder for general reference. | |
Requirements | |
-============ | |
+------------ | |
The build requirements are: | |
* A Nvidia CUDA-supported version of Linux or Mac OS X (see the `CUDA toolki… | |
* The `GNU Compiler Collection <http://gcc.gnu.org/>`_ (GCC) | |
t@@ -31,11 +31,8 @@ Optional tools, required for building the documentation: | |
* `Doxygen <http://www.stack.nl/~dimitri/doxygen/>`_ | |
* `Breathe <http://michaeljones.github.com/breathe/>`_ | |
-`Git <http://git-scm.com>`_ is used as the distributed version control system … | |
- | |
- | |
Obtaining SPHERE | |
-================ | |
+---------------- | |
The best way to keep up to date with subsequent updates, bugfixes | |
and development, is to use the Git version control system. | |
t@@ -43,7 +40,7 @@ To obtain a local copy, execute: | |
``git clone https://github.com/anders-dc/sphere.git`` | |
Build instructions | |
-================== | |
+------------------ | |
``cd src/ && make`` | |
This will generate a command-line executable in the root folder. |