tredundant line break - sphere - GPU-based 3D discrete element method algorithm… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 42c1877b521f4be8d2dc40582d20c12cd7cb7b03 | |
parent 45dae0d7df32bf24406dfc860e2c3f806f571413 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Wed, 2 Apr 2014 09:41:19 +0200 | |
redundant line break | |
Diffstat: | |
M src/integration.cuh | 1 - | |
1 file changed, 0 insertions(+), 1 deletion(-) | |
--- | |
diff --git a/src/integration.cuh b/src/integration.cuh | |
t@@ -95,7 +95,6 @@ __global__ void integrate(Float4* dev_x_sorted, Float4* dev_… | |
// Zero the angular acceleration | |
angacc = MAKE_FLOAT4(0.0, 0.0, 0.0, 0.0); | |
- | |
} | |
if (vel.w < 0.0001) { |