tRemoved newline - sphere - GPU-based 3D discrete element method algorithm with… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 36d1b69ce3c82a3eed0a0ba5d3ca99583d2da7af | |
parent a1d3ceb363363c3c8962d1a0136432b69ba5875a | |
Author: Anders Damsgaard <[email protected]> | |
Date: Tue, 4 Dec 2012 09:49:24 +0100 | |
Removed newline | |
Diffstat: | |
M src/integration.cuh | 1 - | |
1 file changed, 0 insertions(+), 1 deletion(-) | |
--- | |
diff --git a/src/integration.cuh b/src/integration.cuh | |
t@@ -240,7 +240,6 @@ __global__ void integrateWalls(Float4* dev_walls_nx, | |
Float vel0 = dev_walls_vel0[idx]; | |
Float acc; | |
- | |
if (wmode == 0) // Wall fixed: do nothing | |
return; | |