tadd disclaimer on GPU platform - sphere - GPU-based 3D discrete element method… | |
git clone git://src.adamsgaard.dk/sphere | |
Log | |
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LICENSE | |
--- | |
commit 31815a035aca67067bbcf99b7f56fbf28546935e | |
parent 990601b3df881c861d8a5a9b6d3312fa75629474 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Fri, 29 Aug 2014 10:44:31 +0200 | |
add disclaimer on GPU platform | |
Diffstat: | |
M README.rst | 4 ++++ | |
1 file changed, 4 insertions(+), 0 deletions(-) | |
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diff --git a/README.rst b/README.rst | |
t@@ -3,6 +3,10 @@ sphere readme | |
============= | |
``sphere`` is a 3D discrete element method algorithm utilizing CUDA. | |
+A powerful Nvidia GPU with proper support for double precision floating is | |
+highly recommended. ``sphere`` has been tested with the Nvidia Tesla K20 and | |
+Nvidia Tesla M2050 GPUs. | |
+ | |
License | |
------- | |
``sphere`` is licensed under the GNU General Public License, v.3. |