tMake sure np and nd are cast to ints - sphere - GPU-based 3D discrete element … | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 2e0e029bfbcf000c586f898b1dca6c051d567fcf | |
parent c8367091b25c6904e91113c258f6c41eadaac7b3 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Tue, 19 Dec 2017 10:24:51 -0800 | |
Make sure np and nd are cast to ints | |
Diffstat: | |
M python/sphere.py | 4 ++-- | |
1 file changed, 2 insertions(+), 2 deletions(-) | |
--- | |
diff --git a/python/sphere.py b/python/sphere.py | |
t@@ -66,10 +66,10 @@ class sim: | |
self.version = numpy.ones(1, dtype=numpy.float64)*VERSION | |
# The number of spatial dimensions. Values other that 3 do not work | |
- self.nd = numpy.ones(1, dtype=numpy.int32)*nd | |
+ self.nd = numpy.ones(1, dtype=numpy.int32)*int(nd) | |
# The number of particles | |
- self.np = numpy.ones(1, dtype=numpy.uint32)*np | |
+ self.np = numpy.ones(1, dtype=numpy.uint32)*int(np) | |
# The simulation id (text string) | |
self.sid = sid |