tadd thin border to dots - sphere - GPU-based 3D discrete element method algori… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 2dc0f7a74374dce778a1b3b77efdf4349c924ace | |
parent 718127d5b6ce77aaade7ce88291cfbaad35dc1a0 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Mon, 23 Feb 2015 10:04:14 +0100 | |
add thin border to dots | |
Diffstat: | |
M python/sphere.py | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
--- | |
diff --git a/python/sphere.py b/python/sphere.py | |
t@@ -6435,7 +6435,7 @@ class sim: | |
#CS = ax1.scatter(friction, v_nonzero, c=shearstrain_nonzero, | |
#linewidth=0) | |
CS = ax1.scatter(friction, shearstrainrate_nonzero, | |
- c=shearstrain_nonzero, linewidth=0, | |
+ c=shearstrain_nonzero, linewidth=0.1, | |
cmap=matplotlib.cm.get_cmap('afmhot')) | |
ax1.set_yscale('log') | |
x_min = numpy.floor(numpy.min(friction)) |