twmode read disabled - sphere - GPU-based 3D discrete element method algorithm … | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 1c6319ca9e7ffc2f677b46a368bd94c84a24b543 | |
parent 8e0723ad50d9b9b4b8bad4e0cfcd9a430b618d05 | |
Author: Anders Damsgaard <[email protected]> | |
Date: Thu, 6 Sep 2012 08:43:36 +0200 | |
wmode read disabled | |
Diffstat: | |
M src/integration.cuh | 2 +- | |
1 file changed, 1 insertion(+), 1 deletion(-) | |
--- | |
diff --git a/src/integration.cuh b/src/integration.cuh | |
t@@ -173,7 +173,7 @@ __global__ void integrateWalls(Float4* dev_w_nx, | |
// write-after-read, or write-after-write hazards. | |
Float4 w_nx = dev_w_nx[idx]; | |
Float4 w_mvfd = dev_w_mvfd[idx]; | |
- int wmode = devC_wmode[idx]; // Wall BC, 0: devs, 1: vel | |
+ //int wmode = devC_wmode[idx]; // Wall BC, 0: devs, 1: vel | |
Float acc; | |
// Find the final sum of forces on wall |