timprove formatting - sphere - GPU-based 3D discrete element method algorithm w… | |
git clone git://src.adamsgaard.dk/sphere | |
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--- | |
commit 15150f04f7d63a696e6c73e8be6a31912f93baf6 | |
parent ce4cc3c55e6f421b258d803a47b479a6624a264e | |
Author: Anders Damsgaard <[email protected]> | |
Date: Fri, 20 Mar 2015 14:10:32 +0100 | |
improve formatting | |
Diffstat: | |
M src/darcy.cuh | 5 +---- | |
1 file changed, 1 insertion(+), 4 deletions(-) | |
--- | |
diff --git a/src/darcy.cuh b/src/darcy.cuh | |
t@@ -971,10 +971,7 @@ __global__ void findDarcyPressureForceLinear( | |
if (i_z + d_iz >= wall0_iz - 1) | |
grad_p_iter.z = 0.0; | |
- n = MAKE_FLOAT3( | |
- dx*(double)d_ix, | |
- dy*(double)d_iy, | |
- dz*(double)d_iz); | |
+ n = MAKE_FLOAT3(dx*d_ix, dy*d_iy, dz*d_iz); | |
grad_p += weight(x3, X + n, dx, dy, dz)*grad_p_iter; | |