---
title: Get Smart

author: Seth
date: 2019-04-29 01:00
publish_date: 2019-04-29 01:00

hero_classes: text-light title-h1h2 overlay-dark-gradient hero-large parallax
hero_image: door-indistinct-1600x800.jpg

show_sidebar: true
show_breadcrumbs: true
show_pagination: true
taxonomy:
   category: gaming
   tag: [trap, gaming]
---

<p>
A rotating wall sweeps a player to a hidden, randomized mini-dungeon.
&#40;This may force the party to split, so either treat this as a series of encounters rather than a dungeon by actively discouraging exploration, and driving the player through the space to rejoin the party, or else alternate between party groups between each mini-dungeon room.&#41;
</p>

<p>
Roll 1d4 to determine the number of rooms.
</p>

<p>
Roll 1d4 to determine the number of monsters in each room (low-level monsters are advisable unless the entire party has been swept into the mini-dungeon).
</p>

<p>
1d6 determines the gold pieces found in each room.
</p>

<div class="mxs_attribution">
<p><a href="https://unsplash.com/photos/ovDVC9dI8pk" target="_blank">Grounds of Triest</a>
by Justin Schüler.
<a href="https://unsplash.com/license" target="_blank">Unsplash License</a>.
</p></div>