---
title: Door Shift
subtitle: 'No, your other left'
author: Klaatu
date: 21:12 01/08/2019

hero_classes: text-light title-h1h2 overlay-dark-gradient hero-large parallax
hero_image: door-illustration.jpg

show_sidebar: true
show_breadcrumbs: true
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taxonomy:
   category: gaming
   tag: [trap, gaming]
---

<p>
A precious item (goblet, crown, large gemstone, or similar), when lifted from its resting place, triggers a hyper-local shift in cardinal directions.
</p>

<p>
There are no immediate signs that the trap has been triggered. But if there are two exits in the current room, then exiting through door #1 deposits you in room #2 and leaving through door #2 deposits you in room #1, and so on, for each exit in the room. The shift in exits is only valid when exiting from this room (the rest of your map remains the same).
</p>

![An image of a door](/_img/door-illustration.jpg)

<div class="mxs_attribution">

<p>
Door illustration
by Seth Kenlon
<a href="https://creativecommons.org/licenses/by-sa/4.0" target="_blank">Creative Commons BY-SA</a>.
</p>

</div>



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