---
title: Classic Crushing Walls
author: David
date: 10:30 2019/01/15

hero_classes: text-light title-h1h2 overlay-dark-gradient hero-large parallax
hero_image: crush-on-you-neon-sign-1280x719.jpg

show_sidebar: true
show_breadcrumbs: true
show_pagination: true

taxonomy:
   category: gaming
   tag: [trap, gaming]
---

<p>
When triggered, any exits seal up, and the walls (made of metal or stone, of course) begin moving in. Characters have 5 minutes to either jam, disarm, or deactivate the trap.
</p>
<p>
Jamming might be possible with metal spikes, which take one minute each to set (though multiple characters may do so at the same time); after setting at least four spikes on one side, roll 1d100: 01-50% the wall is still coming at the same rate; 51-85% the wall is slowed, adding 2d4 minutes before being crushed; 86-00%, the wall is halted. For each additional spike after the initial four, roll again, and add 05% to the dice roll. Spikes may continue to be set until the characters are crushed. The walls will try and meet in the middle until at least <i>one</i> of them reaches that point, at which time the walls will retract, the trap will reset, and the exits will open again.
</p>
<p>
<b>Optional:</b> Certain spells and/or magic items may defeat or disarm the trap.
</p>
<p>
<b>Optional:</b> There may be a puzzle component to the trap, which, if deciphered in time, will disarm it.
</p>

<div class="mxs_attribution">

<p>
<a href="https://unsplash.com/photos/fnKgDuD85DM" target="_blank">Untitled</a> by <a href="https://unsplash.com/@yoyoqua" target="_blank">Ioana Cristiana</a>. Modified by David in <a href="https://inkscape.org" target="_blank">Inkscape</a>.
<a href="https://unsplash.com/license" target="_blank">Unsplash License</a>.
</p>

</div>