---
title: Crown of the wild
subtitle: Troubled druidic magic
author: Seth
date: 2019-04-08 01:00
publish_date: 2019-04-08 01:00
hero_classes: text-light title-h1h2 overlay-dark-gradient hero-large parallax
hero_image: thorns-1600x800.jpg
show_sidebar: true
show_breadcrumbs: true
show_pagination: true
taxonomy:
category: gaming
tag: [ curse, gaming ]
---
<p>
A crown of bark and leaves, created for the warrior Princess Lolonyo of the Southern Reaches by the traitorous Prince Idem, her spurned would-be lover. The crown is elegant and masterfully made, easily worth 2000 gp.
</p>
<p>
It also attracts any hungry animal, size medium or larger, within a 5 mile radius. There is generally a 50% chance of an animal being nearby; more in some environments. Such an animal attacks the bearer of the crown. If the crown is worn, then the wearer also suffers -4 AC against the animal's attacks.
</p>
<p>
If the crown is broken or battered, it mends itself overnight.
</p>
<p>Attempts to burn the crown only harden and strengthen it.
</p>
<p>
If the crown is abandoned, the former owner finds thorns and nettles from the crown in their gear no matter how thoroughly they wash and clean, and its curse persists.
</p>
<p>
The crown's curse is broken when and if a person allows themselves and the crown to be consumed by a ferocious beast. A player probably won't want to do that, so they can instead attempt to sell it. Astute merchants recognise it as cursed, but an evil-aligned merchant will purchase it so that they may pass the curse on to others. The merchant will only pay 1d6 gp for it, and until it is re-sold in 1d6 days, the curse continues to afflict the former owner.
</p>
<div class="mxs_attribution">
<p>
<a href="
https://unsplash.com/photos/z9syOg3TAqY" target="_blank">Armor</a> photo
by Erda Estremera and modified by Seth Kenlon.
<a href="
https://unsplash.com/license" target="_blank">Unsplash License</a>.
</p>
</div>