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[81]The Institute[82]Topic[83]Article[84]Type[85]History of Technology
How the Computer Graphics Industry Got Started at the University of Utah
Adobe and Pixar founders created tech that shaped modern animation
[86]Joanna Goodrich
09 Jun 2023
4 min read
a large group of older men standing for a group portrait, some sitting
on chairs in front and others standing behind them
Evans and Sutherland employees and computer science doctoral students
from the University of Utah in Salt Lake City, helped jump-start the
computer graphics industry. Some, who attended the IEEE Milestone
ceremony at the school, include [back, left] Nolan Bushnell, Bob
Sproull, Martin Newell, John Warnock, Fred Parke, Gary Watkins, Alvy
Ray Smith, Henri Gouraud, Ed Catmull, [front, left] Robert Schumacker,
Ivan Sutherland, Jim Blinn, and Henry Fuchs.
Brian Berg
[87]Adobe[88]Atari[89]David Evans[90]IEEE History Center[91]IEEE
Milestone[92]Ivan Sutherland[93]Netscape[94]Pixar[95]Silicon
Graphics[96]animation[97]computer graphics[98]ieee news[99]type:ti
Animation has come a long way since 1900, when [100]J. Stuart Blackton
created [101]The Enchanted Drawing, the earliest known animated film.
The 90-second movie was created using stop-motion techniques, as flat
characters, props, and backgrounds were drawn on an easel or made from
paper.
Most modern animators rely on computer graphics and visualization
techniques to create popular movies and TV shows like [102]Finding
Dory, [103]Toy Story, and [104]Paw Patrol. In the 1960s and ’70s,
computer science pioneers [105]David Evans and IEEE Life Member
[106]Ivan E. Sutherland led the development of many of the technologies
animators now use. Their groundbreaking research, conducted at the
[107]University of Utah, in Salt Lake City, and at their company,
[108]Evans and Sutherland, helped jump-start the computer graphics
industry.
A ceremony was held at the university on 24 March to recognize the
computer graphics and visualization techniques with an [109]IEEE
Milestone. The [110]IEEE Utah Section sponsored the nomination.
Founding the first influential computer graphics company
Computer graphics began in the 1950s with interactive games and
visualization tools designed by the U.S. military to develop
technologies for aviation, radar, and rocketry.
Evans and Sutherland, then computer science professors at the
University of Utah, wanted to expand on the use of such tools by
finding a way for computers to simulate objects and environments. In
1968 they founded Evans and Sutherland, locating the E&S headquarters
in the university’s research park.
Many of today’s computer graphics luminaries—including [111]Pixar
cofounder [112]Edwin Catmull, [113]Adobe cofounder [114]John Warnock,
and [115]Netscape founder [116]Jim Clark, who also founded [117]Silicon
Graphics—got their start in the industry as E&S employees or as
doctoral students working on research at the company’s facilities.
IEEE Milestone Dedication: Utah Computer Graphics[118]youtu.be
While at E&S, the employees and students made fundamental contributions
to computer graphics processes, says IEEE Fellow [119]Christopher
Johnson, a University of Utah computer science professor.
“David Evans, Ivan Sutherland, and their students and colleagues helped
change the world,” Johnson says.
“The period from 1968 through 1978 was an extraordinary time for
computer graphics,” adds [120]Brian Berg, [121]IEEE Region 6 history
chair. “There was a rare confluence of faculty, students, staff,
facilities, and resources to support research into computer vision
algorithms and hardware that produced remarkable developments in
computer graphics and visualization techniques. This research was
responsible for the birth of much of continuous-tone computer graphics
as we know it today.” Continuous-tone computer graphics have a
virtually unlimited range of color and shades of gray.
Paving the way for the computer graphics industry
Evans began his career in 1955 at [122]Bendix—an aviation electronics
company in Avon, Ohio—as manager of a project that aimed to develop an
early personal computer. He left to join the[123] University of
California, Berkeley, as chair of its computer science department. He
also headed Berkeley’s research for the Pentagon’s Advanced Research
Project Agency (now known as the[124] Defense Advanced Research
Projects Agency).
In 1963 Evans became a principal investigator for ARPA’s [125]Project
Genie. He helped develop hardware techniques that enabled commercial
use of time-shared computer systems.
In 1965 the University of Utah hired him to establish its computer
science department after receiving an ARPA grant of US $5 million to
investigate how the emerging field of computer graphics could play a
role in the country’s technological competitiveness, according to
[126]Computer Graphics and Computer Animation.
In 1968 Evans asked Sutherland, a former colleague at Berkeley who was
then an associate professor of electrical engineering at [127]Harvard,
to join him at the University of Utah, luring him with the promise of
starting a company together. Sutherland was already famous in computer
graphics circles, having created [128]Sketchpad, the first
computer-aided design program, for his Ph.D. thesis in 1963 at
[129]MIT.
The two founded E&S almost as soon as Sutherland arrived, and they
began working on computer-based simulation systems.
The duo in 1969 developed the line-drawing system displays LDS-1 and
LDS-2, the first graphics devices with a processing unit. They then
built the E&S Picture System—the next generation of LDS displays.
Those workstations, as they were called, came to be used by most
computer-generated-imagery production companies through the 1980s.
E&S also developed computer-based simulation systems for military and
commercial training, including the CT5 and CT6 flight simulators.
A collection of computer graphics pioneers to-be
In addition to hiring employees, E&S welcomed computer science doctoral
students from the university to work on their research projects at the
company.
“Almost every influential person in the modern computer-graphics
community either passed through the University of Utah or came into
contact with it in some way,” [130]Robert Rivlin wrote in his book,
[131]The Algorithmic Image: Graphic Visions of the Computer Age.
One of the doctoral students was [132]Henri Gouraud, who in 1971
developed an algorithm to simulate the differing effects of light and
color across the surface of an object. The Gouraud shading method is
still used by creators of video games and cartoons.
In 1974 Edwin Catmull, then also a doctoral student at the university,
developed the principle of texture mapping, a method for adding
complexity to a computer-generated surface. Catmull went on to help
found Pixar in 1986 with computer scientist [133]Alvy Ray Smith, an
IEEE member. For his work in the industry, Catmull received the 2006
[134]IEEE John von Neumann Medal.
Doctoral student [135]Bui Tuong Phong in 1973 devised Phong shading, a
modeling method that reflects light so computer-generated graphics can
look shiny and plasticlike.
“As a group, the University of Utah contributed more to the field of
knowledge in computer graphics than any of its contemporaries,” Berg
wrote in the Milestone proposal. “That fact is made most apparent both
in the widespread use of the techniques developed and in the body of
awards the innovations garnered.” The awards include several
[136]scientific and technical Oscars, an [137]Emmy, and many IEEE
medals.
Administered by the [138]IEEE History Center and [139]supported by
donors, the Milestone program recognizes outstanding technical
developments around the world.
The Milestone plaque displayed on a granite obelisk outside of the
University of Utah’s Merrill engineering building reads:
In 1965 the University of Utah established a Center of Excellence for
computer graphics research with Advanced Research Projects Agency
(ARPA) funding. In 1968 two professors founded the pioneering graphics
hardware company Evans & Sutherland; by 1978, fundamental rendering and
visualization techniques disclosed in doctoral dissertations included
the Warnock algorithm, Gouraud shading, the Catmull-Rom spline, and the
Blinn-Phong reflection model. Alumni-founded companies include
[140]Atari, Silicon Graphics, Adobe, Pixar, and Netscape.
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[144]Adobe[145]Atari[146]David Evans[147]IEEE History Center[148]IEEE
Milestone[149]Ivan Sutherland[150]Netscape[151]Pixar[152]Silicon
Graphics[153]animation[154]computer graphics[155]ieee news[156]type:ti
[157]Joanna Goodrich
[158]Joanna Goodrich is the associate editor of The Institute, covering
the work and accomplishments of IEEE members and IEEE and
technology-related events. She has a master's degree in health
communications from Rutgers University, in New Brunswick, N.J.
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