#[1]IEEE Spectrum

  (BUTTON) ____________________

  IFRAME: [2]https://www.googletagmanager.com/ns.html?id=GTM-5WJB5X2

  [3]IEEE.org[4]IEEE Xplore Digital Library[5]IEEE Standards[6]More Sites
  [7]Sign In[8]Join IEEE
  How PostScript Kickstarted Desktop Publishing
  Share
  FOR THE TECHNOLOGY INSIDER
  Search: ____________________ (Search)
  Explore by topic
  [9]Aerospace[10]Artificial
  Intelligence[11]Biomedical[12]Computing[13]Consumer
  Electronics[14]Energy[15]History of
  Technology[16]Robotics[17]Semiconductors[18]Sensors[19]Telecommunicatio
  ns[20]Transportation
  [21]IEEE Spectrum
  FOR THE TECHNOLOGY INSIDER

Topics

  [22]Aerospace[23]Artificial
  Intelligence[24]Biomedical[25]Computing[26]Consumer
  Electronics[27]Energy[28]History of
  Technology[29]Robotics[30]Semiconductors[31]Sensors[32]Telecommunicatio
  ns[33]Transportation

Sections

  [34]Features[35]News[36]Opinion[37]Careers[38]DIY[39]The Big
  Picture[40]Engineering Resources

More

  [41]Special
  Reports[42]Collections[43]Explainers[44]Podcasts[45]Videos[46]Newslette
  rs[47]Top Programming Languages[48]Robots Guide

For IEEE Members

  [49]Current Issue[50]Magazine Archive[51]The Institute[52]TI Archive

For IEEE Members

  [53]Current Issue[54]Magazine Archive[55]The Institute[56]TI Archive

IEEE Spectrum

  [57]About Us[58]Contact Us[59]Reprints & Permissions[60]Advertising

Follow IEEE Spectrum

Support IEEE Spectrum

  IEEE Spectrum is the flagship publication of the IEEE -- the world's
  largest professional organization devoted to engineering and applied
  sciences. Our articles, podcasts, and infographics inform our readers
  about developments in technology, engineering, and science.
  [61]Join IEEE
  [62]Subscribe
  [63]About IEEE[64]Contact &
  Support[65]Accessibility[66]Nondiscrimination Policy[67]Terms[68]IEEE
  Privacy Policy
  © Copyright 2022 IEEE -- All rights reserved. A not-for-profit
  organization, IEEE is the world's largest technical professional
  organization dedicated to advancing technology for the benefit of
  humanity.

  IEEE websites place cookies on your device to give you the best user
  experience. By using our websites, you agree to the placement of these
  cookies. To learn more, read our Privacy Policy.
  [69]view privacy policy [70]accept & close

Enjoy more free content and benefits by creating an account

Saving articles to read later requires an IEEE Spectrum account

The Institute content is only available for members

Downloading full PDF issues is exclusive for IEEE Members

Access to Spectrum's Digital Edition is exclusive for IEEE Members

Following topics is a feature exclusive for IEEE Members

Adding your response to an article requires an IEEE Spectrum account

Create an account to access more content and features on IEEE Spectrum,
including the ability to save articles to read later, download Spectrum
Collections, and participate in conversations with readers and editors. For
more exclusive content and features, consider [71]Joining IEEE.

Join the world's largest professional organization devoted to engineering and
applied sciences and get access to all of Spectrum's articles, archives, PDF
downloads, and other benefits. [72]Learn more ->

  [73]CREATE AN ACCOUNT[74]SIGN IN
  [75]JOIN IEEE[76]SIGN IN
  [77]Close

Access Thousands of Articles -- Completely Free

Create an account and get exclusive content and features: Save articles,
download collections, and talk to tech insiders -- all free! For full access
and benefits, [78]join IEEE as a paying member.

  [79]CREATE AN ACCOUNT[80]SIGN IN

  [81]History of Technology[82]Topic[83]Type[84]Guest Article

[85]How PostScript Kickstarted Desktop Publishing

  Adobe's PostScript became the heart of the digital printing press
  [86]David C. Brock
  08 Dec 2022
  8 min read
  An illustration consisting of a spiral of calligraphy-style lettering
  that repeatedly spells the word "infinity".

  "Infinity Circle," by Xerox PARC researcher Scott Kim, was made using
  JaM, predecessor to PostScript.
  Adobe

  [87]postscript[88]Adobe[89]pdf[90]Xerox Parc

  The story of PostScript has many different facets. It is a story about
  profound changes in human literacy as well as a story of trade secrets
  within source code. It is a story about the importance of teams and of
  geometry. And it is a story of the motivations and educations of
  engineer-entrepreneurs.

  The [91]Computer History Museum is excited to publicly release, for the
  first time, the source code for the breakthrough printing technology,
  PostScript. (Register to download the code [92]here.) We thank Adobe
  for the company's permission and support, and Adobe cofounder John
  Warnock for championing this release.

The Big Picture of Printing

  Printing has always been a technology with profound cultural
  consequences. Movable type first emerged in East Asia. Later, in
  15th-century Europe, the printing press evolved from technology from
  wine and oil presses combined with novel practices to mass-produce type
  using metal casting. With the printing press came a revolution in human
  literacy. Books became cheaper and quicker to produce, and as a result
  appeared in ever greater numbers. Literacy and libraries expanded.
  Greater access to information transformed learning, research,
  government, commerce, and the arts.

  A black and white photo of two smiling, bearded white men sitting at a
  conference room John Warnock [left] and Chuck Geschke founded Adobe
  Systems in December 1982.Adobe and Doug Menuez

  From the start of Adobe Systems (now Adobe) 40 years ago, in December
  1982, the firm's cofounders envisioned a new kind of printing
  press--one that was fundamentally digital, using the latest advances in
  computing. Initial discussions by cofounders Chuck Geschke and John
  Warnock with computer makers such as Digital Equipment Corp. and Apple
  convinced them that software was the key to the new digital printing
  press. Their vision: Any computer could connect with printers and
  typesetters via a common language to print words and images at the
  highest fidelity. Led by Warnock, Adobe assembled a team of skillful
  and creative programmers to create this new language. In addition to
  the two cofounders, the team included Doug Brotz, Bill Paxton, and Ed
  Taft. The language they created was a complete programming language,
  named PostScript, and was released by Adobe in 1984.

  In this video, Geschke discusses how Adobe came to focus on PostScript:

  Chuck Geschke discusses how Adobe came to focus on PostScript as their
  initial business[93]Computer History Museum

  By treating everything to be printed the same, in a common mathematical
  description, PostScript granted abilities offered nowhere else. Text
  and images could be scaled, rotated, and moved at will, as in the
  opening image to this essay. Adobe licensed PostScript to computer and
  printer manufacturers, and the business jumped into a period of
  hypergrowth. There was tremendous demand for the new software printing
  press. Computer makers from the established worlds of minicomputers and
  workstations to the rapidly growing world of personal computers adopted
  the technology. Printer makers joined in, from those selling
  well-established printers to the new laser printers and professional
  typesetters. Software makers rushed to make their offerings compatible
  with PostScript.

  Fueling this growth were advances Adobe was making around a critical
  need: providing professional-quality digital typefaces--and the many
  fonts that comprise them--for use within PostScript. Adobe developed a
  fresh approach to describing typefaces geometrically, and the company
  licensed many of the most well-known typefaces, including those for
  Asian languages. PostScript and the Adobe Type Library revolutionized
  printing and publishing, and kickstarted the explosive growth of
  desktop publishing starting in the 1980s. PostScript became so
  successful that it grew into a de facto standard internationally, with
  Adobe publishing the details of the PostScript language and allowing
  others to create products that were PostScript-compatible. Today, most
  printers rely on PostScript technology either directly or through a
  technology that grew out of it: PDF, or Portable Document Format.

  Samples of a typeface called Trajan. Trajan was an early typeface
  created by Adobe using its new technologies.Adobe

  Warnock championed the development of PDF in the 1990s, transforming
  PostScript into a technology that was safer and easier to use for
  digital documents, but retaining all the benefits of interoperability,
  fidelity, and quality. Over the decades, Adobe continued to enhance
  PDF's features, making it a crucial standard for creating digital
  documents, printing them, and displaying graphics of all kinds on
  screens from desktops to laptops to smartphones and smartwatches.

  Today, the digital printing press has far exceeded anything envisioned
  by the Adobe cofounders when they first set out to create PostScript
  with their team. Almost everything printed on paper is done so using
  computers. Indeed, in many areas of the world, computers have become
  the overwhelming tool for writing. As Doug Brotz puts it, PostScript
  "democratized the print world." With PDF now so successful that it too
  has become a global standard, the number of PDFs created each year
  measures in the trillions.

PostScript's Graphical Roots

  Typography is the combination of art and technique that is concerned
  with the display of writing, especially as printed. It is concerned
  with the shape and placement of characters, words, paragraphs, and so
  on. In this, typography is thoroughly graphical, a matter of visual
  design. Digital typography is no different, just focused to computer
  techniques and displays. It is fitting, then, that the roots of
  PostScript and its contributions to the development of digital
  typography lie in advanced computer graphics.

  Warnock, the architect for PostScript, launched his computing career as
  a graduate student at the University of Utah at the close of the 1960s.
  Utah was then one of the world's foremost centers for advanced computer
  graphics research. In his work there and then at a computer graphics
  firm run by Utah's lead professors, David Evans and Ivan Sutherland,
  Warnock embraced their characteristic geometric approach to computer
  graphics. Shapes, scenes, images, and animations were created and
  designed using mathematics to describe the geometry of the visual and
  using various computer procedures to realize these descriptions as
  imagery. In particular, Warnock was impressed with the power of a
  procedural computer language, called the Design System, that he and
  John Gaffney helped to develop at Evans and Sutherland's firm.

  In 1978, Chuck Geschke had just set up the Imaging Science Laboratory
  within the famed Xerox Palo Alto Research Center (PARC). Geschke hired
  Warnock to take up a pressing challenge for the lab. PARC was creating
  a set of experimental computers that had new kinds of displays and that
  were intended to be used with an array of novel printers--as PARC had
  recently invented the laser printer. Warnock's challenge was to create
  a device-independent graphics system that could be used across any
  computer, display, or printer.

  Warnock saw that something like the Design System could work in this
  new computing environment, but refocused from 3D graphics to PARC's
  concern with professional-quality printing and high-quality display of
  text and images. The result was another geometrical, procedural
  language called JaM, which Warnock created in partnership with PARC
  researcher Martin Newell. (The illustration at top was created using
  JaM.)

  From 1979 into 1981, JaM became a major component in a new effort in
  Geschke's laboratory. This was a push to develop a commercial printing
  language that could be used with the production version of PARC's
  experimental computers called the Xerox Star, and more broadly used
  across all of Xerox's lines of printers. A group of six
  researchers--Geschke, Butler Lampson, Jerry Mendelson, Brian Reid, Bob
  Sproull, and Warnock--melded the JaM approach with other, more
  established protocol techniques. The result was named Interpress.

  Xerox leadership was quickly convinced of the potential for Interpress,
  deciding that it would indeed be developed into the firm's printing
  standard. However, moving to this standard would take several years,
  during which time Interpress would be under wraps. This delay spurred
  Geschke and Warnock to move. They would leave PARC and found a startup
  in which they would create a rival to Interpress, but built more fully
  along the geometric, procedural language approach that Warnock found to
  be so powerful. For the new startup to create this new language,
  PostScript, as the digital printing press, it would require a brilliant
  team.

  In this video clip, Geschke discusses the motivations behind the
  formation of Adobe:

  Chuck Geschke discusses the motivations behind the formation of
  Adobe[94]Computer History Museum

  In this video clip, Warnock discusses key early actions in establishing
  Adobe.

  John Warnock discusses key early actions in establishing
  Adobe[95]Computer History Museum

The Team that Created PostScript

  In December 1982, when Geschke and Warnock founded Adobe Systems, the
  new printing language they intended to create was at the very center of
  their plans, hopes, and vision. The future of the firm hinged on
  PostScript. Geschke and Warnock were themselves both highly experienced
  software creators. Geschke had earned his Ph.D. at Carnegie Mellon
  University working on advanced compilers and had been a leader in the
  creation of an important programming language developed and used at
  PARC called Mesa. As discussed, Warnock had a Ph.D. in computer
  graphics software from the University of Utah and years of experience
  creating languages exactly like their envisioned PostScript. But
  perhaps because of their extensive background in creating cutting-edge
  software, the cofounders knew they needed to expand their team to
  create PostScript.

  A black and white photo of a group of 20 people posing on the deck of a
  large sailboat. Early Adobe employees and friends sail in the San
  Francisco Bay on a company outing.Adobe

  Adobe's PostScript team quickly took shape as three other highly
  talented software creators from PARC decided to join with Geschke and
  Warnock: Doug Brotz, Bill Paxton, and Ed Taft. Brotz had earned a Ph.D.
  in computer science from Stanford before joining PARC in 1977. Paxton
  also had a Ph.D. in computer science from Stanford and joined PARC the
  same year as Brotz. Taft had joined PARC earlier, hired by Geschke
  right after finishing his undergraduate studies at Harvard in 1973.
  Together, and with input from Adobe colleagues like Andy Shore, the
  team created PostScript by the close of 1984.

A Trade Secret in the Source Code

  Adobe's commitment to a geometrical approach for PostScript carried
  consequences for how it would contend with typefaces--distinctive
  character shapes--and the numerous fonts that actually realize these
  typefaces at different sizes and styles (point sizes, regular, italic,
  bold, and so on). At PARC, fonts had been created as a set of
  individual hand-crafted bitmap images, with static definitions of which
  bits were on and which were off for each character of the font.
  Meanwhile, though, researchers at PARC and beyond were exploring ways
  to define character shapes mathematically. At Adobe, the team followed
  this mathematical description approach to fonts, in keeping with the
  broader direction of PostScript, defining characters using Bézier
  curves.

  But this still left the problem of device-independence. How could
  Adobe's font definitions contend with different displays, printers, and
  different resolutions on both? For eyes accustomed to reading published
  text, even the slightest inconsistencies or irregularities in the
  appearance of text are readily noticed and jarring. At lower
  resolutions, the chance for these defects only becomes worse. Rendering
  fonts reliably at different resolutions was a critical issue. Without a
  solution, PostScript could never become the digital printing press.

  An illustration showing a lowercase \u201cm\u201d on a grid, with
  shaded squares around the letter and horizontal and vertical lines
  roughly tracing it. Elements of Adobe's secret solution to creating
  professional-quality fonts for different resolutions on displays and
  printers.John Warnock

  It was Warnock who came up with Adobe's solution, turning the problem
  itself into the solution. The resolution of the output would determine
  a set of procedures that would correct the fonts to optimize their
  appearance at that resolution. Warnock, Brotz, and Paxton worked on the
  procedures for months, eventually settling on ways to define key
  aspects of the font shapes and fitting them to the pixel rows and
  columns of the specified resolution, changing some aspects of the
  character shapes depending on the resolution. Eventually, the Adobe
  team decided that greatest advantage lay in keeping these approaches
  and procedures as a trade secret. They stayed secret in PostScript's
  source code, known to very few at the company, until Warnock publicly
  disclosed them in a 2010 lecture. In this video clip, Geschke discusses
  the trade secret in the PostScript source code:

  Chuck Geschke discusses the trade secret in the PostScript source
  code[96]Computer History Museum

  The version of the PostScript source code released to the public by the
  Computer History Museum is a very early version, dating to late
  February 1984. While this version does contain an early version of the
  "font hinting" procedures later kept as a trade secret, these
  approaches were completely rewritten, expanded, and refined by Bill
  Paxton in subsequent months. These changes were critical to the success
  of PostScript as it fully came to market.

  Editor's note: This post originally appeared on the blog of the
  [97]Computer History Museum.

  Acknowledgements: Thank you to Doug Brotz and Bill Paxton for their
  helpful comments on a draft of this essay. Thank you to Adobe and Doug
  Menuez for permission to use several images.

  This essay is based on oral histories and interviews conducted by the
  Computer History Museum as well as several critical published sources:

  John E. Warnock, "[98]The Origins of PostScript," in IEEE Annals of the
  History of Computing, vol. 40, no. 3, pp. 68-76, Jul.-Sep. 2018, doi:
  10.1109/MAHC.2018.033841112.

  John E. Warnock, "Simple Ideas That Changed Printing and Publishing,"
  in Proceedings of the American Philosophical Society, vol. 156, no. 4,
  2012, pp. 363-78. JSTOR, [99]http://www.jstor.org/stable/23558230.

  John E. Warnock and Charles Geschke, "Founding and Growing Adobe
  Systems, Inc.," in IEEE Annals of the History of Computing, vol. 41,
  no. 3, pp. 24-34, July-Sept. 2019, doi: 10.1109/MAHC.2019.2923397.
  From Your Site Articles
    * [100]Xerox Parc's Engineers on How They Invented the Future >
    * [101]Inventing Postscript, the Tech That Took the Pain out of
      Printing >

  Related Articles Around the Web
    * [102]Art of Code - CHM >
    * [103]PostScript: A Digital Printing Press - CHM >

  [104]postscript[105]Adobe[106]pdf[107]Xerox Parc

  [108]David C. Brock

  [109]David C. Brock is an historian of technology, director of
  curatorial affairs at the Computer History Museum, and director of
  CHM's Software History Center. He focuses on histories of computing and
  semiconductors as well as on oral history. He is the coauthor of
  [110]Moore's Law: The Life of Gordon Moore, Silicon Valley's Quiet
  Revolutionary and is on Twitter @[email protected].
  The Conversation (0)

  [111]A woman and a man standing side by side
  [112]Robotics[113]Topic[114]Type[115]Interview

[116]Q&A: Brian Gerkey and Wendy Tan White on Intrinsic, Open Robotics, and
ROS

  14h
  9 min read

  [117]âU80U8BA woman stands behind two men sitting in orange chairs
  under a sign that says "Open Robotics"
  [118]Robotics[119]Topic[120]Type[121]News

[122]Alphabet's Intrinsic Acquires Majority of Open Robotics

  14h
  6 min read

  [123]Transportation[124]Topic[125]Magazine[126]Type[127]The Big Picture

[128]Amazon Shows Off Lofty Plans for Delivery by Drone

  14h
  2 min read

Related Stories

  [129]History of Technology[130]Topic[131]Type[132]Feature[133]Computing

[134]How the Graphical User Interface Was Invented

  [135]Careers[136]Topic[137]Type[138]News

[139]Where's the Happiest Place to Work? Survey Says: LinkedIn

  [140]Careers[141]Topic[142]Type[143]News

[144]Where the Silicon Valley Tech Internships Are

  [145]History of Technology[146]Topic[147]Type[148]Feature

[149]Who Really Invented the Thumb Drive?

  Thumb drive, USB drive, memory stick: Whatever you call it, it's the
  brainchild of an unsung Singapore inventor
  [150]Hallam Stevens
  10 Dec 2022
  11 min read
  [151]Three monolithic thumb drives stand in a white landscape with blue
  sky and clouds behind them.
  Maurizio Di Iorio
  Blue

  In 2000, at a trade fair in Germany, an obscure Singapore company
  called [152]Trek 2000 unveiled a solid-state memory chip encased in
  plastic and attached to a Universal Serial Bus (USB) connector. The
  gadget, roughly the size of a pack of chewing gum, held 8 megabytes of
  data and required no external power source, drawing power directly from
  a computer when connected. It was called the ThumbDrive.

  That device, now known by a variety of names--including memory stick,
  USB stick, flash drive, as well as thumb drive--changed the way
  computer files are stored and transferred. Today it is familiar
  worldwide.

  The thumb drive was an instant hit, garnering hundreds of orders for
  samples within hours. Later that year, Trek went public on the
  Singapore stock exchange, and in four months--from April through July
  2000--it manufactured and sold more than 100,000 ThumbDrives under its
  own label.

Good-bye, floppy disk

  Before the invention of the thumb drive, computer users stored and
  transported their files using floppy disks. Developed by [153]IBM in
  the 1960s, first 8-inch and later 5 ¼-inch and 3 ½-inch floppy disks
  replaced cassette tapes as the most practical portable storage media.
  Floppy disks were limited by their relatively small storage
  capacity--even double-sided, double-density disks could store only 1.44
  MB of data.

  During the 1990s, as the size of files and software increased, computer
  companies searched for alternatives. Personal computers in the late
  1980s began incorporating CD-ROM drives, but initially these could read
  only from prerecorded disks and could not store user-generated data.
  The Iomega Zip Drive, called a "superfloppy" drive and introduced in
  1994, could store up to 750 MB of data and was writable, but it never
  gained widespread popularity, partly due to competition from cheaper
  and higher-capacity hard drives.

  Computer users badly needed a cheap, high-capacity, reliable, portable
  storage device. The thumb drive was all that--and more. It was small
  enough to slip in a front pocket or hang from a keychain, and durable
  enough to be rattled around in a drawer or tote without damage. With
  all these advantages, it effectively ended the era of the floppy disk.

$7 billion

  In 2021, global sales of thumb drives from all manufacturers surpassed
  $7 billion, a number that is expected to rise to more than $10 billion
  by 2028.

  But Trek 2000 hardly became a household name. And the inventor of the
  thumb drive and Trek's CEO, Henn Tan, did not become as famous as other
  hardware pioneers like Robert Noyce, Douglas Engelbart, or Steve Jobs.
  Even in his home of Singapore, few people know of Tan or Trek.

  Why aren't they more famous? After all, mainstream companies including
  IBM, [154]TEAC, [155]Toshiba, and, ultimately, [156]Verbatim licensed
  Trek's technology for their own memory stick devices. And a host of
  other companies just copied Tan without permission or acknowledgment.

Competing claims about the memory stick's origin

  Thumbdrives photographed from below to look like a collection of
  skyscrapers. Maurizio Di Iorio

  The story of the thumb drive reveals much about innovation in the
  silicon age. Seldom can we attribute inventions in digital technology
  to one individual or company. They stem instead from tightly knit
  networks of individuals and companies working cooperatively or in
  competition, with advances made incrementally. And this incremental
  nature of innovation means that controlling the spread, manufacturing,
  and further development of new ideas is almost impossible.

  So it's not surprising that overlapping and competing claims surround
  the origin of the thumb drive.

  In April 1999, the Israeli company [157]M-Systems filed a patent
  application titled "Architecture for a Universal Serial Bus-based PC
  flash disk." This was granted to Amir Ban, Dov Moran, and Oron Ogdan in
  November 2000. In 2000, IBM began selling M-Systems' 8-MB storage
  devices in the United States under the less-than-memorable name
  DiskOnKey. IBM has its own claim to the invention of an aspect of the
  device, based on a year-2000 confidential internal report written by
  one of its employees, Shimon Shmueli. Somewhat less credibly, inventors
  in Malaysia and China have also claimed to be the first to come up with
  the thumb drive.

  The necessary elements were certainly ripe for picking in the late
  1990s. Flash memory became cheap and robust enough for consumer use by
  1995. The circulation of data via the World Wide Web, including
  software and music, was exploding, increasing a demand for portable
  data storage.

  When technology pushes and consumers pull, an invention can seem, in
  retrospect, almost inevitable. And all of the purported inventors could
  certainly have come up with the same essential device independently.
  But none of the many independent stories of invention paint quite as
  clear an origin story--or had as much influence on the spread of the
  thumb drive--as the tale of Tan in Singapore.

Henn Tan: From truant to entrepreneur

  Man with glasses sits in office chair surrounded by office furniture
  and computer terminals Henn Tan, shown here in 2017, fought a series of
  mostly losing battles against those who pirated Trek 2000's ThumbDrive
  design and against rival patent claims. Yen Meng Jiin/Singapore
  Press/AP

  Tan, the third of six brothers, was born and raised in a kampung
  (village) in the neighborhood of Geylang, Singapore. His parents,
  working hard to make ends meet, regularly left Tan and his brothers
  alone to roam the streets.

  The first in his family to attend high school, Tan quickly fell in with
  a rebellious crowd, skipping school to hang out at roadside "sarabat"
  (drink) stalls, dressed in "shaggy embroidered jeans, imbibing coffee
  and cigarettes, and tossing his long mane as he polemicized about rock
  music and human rights," according to a 2001 article in the Straits
  Times. After a caning for truancy in his third year of high school that
  served as a wake-up call, Tan settled down to his studies and completed
  his O-level exams. He entered the National Service in 1973 as a
  military police instructor, and after serving the required two years,
  he took a job as a machinist at a German multinational firm.

  This wasn't a rare job at the time. In the late 1960s Singapore had
  embarked on a crash program of industrialization, offering incentives
  to multinational companies, especially in such high-tech fields as
  electronics and semiconductors, to set up factories on the island. By
  the early 1970s, Singapore was home to manufacturing plants for
  [158]Fairchild Semiconductor, [159]General Electric, [160]Hewlett
  Packard, and [161]Texas Instruments, among others, joined by
  [162]Matsushita (now Panasonic) in 1973 and Nippon Electric Company
  (now [163]NEC) in 1977.

  Tan diligently saved money to pay for driving lessons. As soon as he
  had his license, NEC's semiconductors division hired him as a sales
  executive. Three years later, in 1980, he moved to [164]Sanyo as a
  regional sales manager. Over the next 15 years, he rose to the rank of
  sales director, accumulating a wealth of experience in the electronics
  industry, including connections to a range of suppliers and customers.

The Asian electronics industry takes off

  In 1995, Tan resigned from Sanyo and purchased Trek, a small,
  family-run electronics component trading firm in his old neighborhood
  of Geylang, for just shy of US $1 million. He planned to develop
  products to license or sell to one or more of the many large
  multinationals in Singapore.

  Meanwhile, worldwide sales of computer equipment had started to boom.
  Although personal computers and various portable computers had been
  around since the late 1970s, both [165]Apple and IBM released flagship
  laptops in 1991 and 1992, respectively. Along with the popularity of
  laptops came a growing demand for peripherals such as displays, modems,
  printers, keyboards, mice, graphics adapters, hard drives, CD-ROM
  drives, and floppy drives. The dot-com boom of 1995 to 2000 further
  increased demand for personal computing gear.

  "Clones, in a sense, are marvelous....it meant you must have a good
  idea and you should make the most of it, as quickly as possible."--Henn
  Tan, as told to the Straits Times

  Many of these electronics products, including the chips in them, were
  produced in Asia, including Hong Kong, Indonesia, Malaysia, South
  Korea, Taiwan, Thailand--and Singapore--under the OEM system. These
  "original equipment manufacturers" made computers for Apple, Dell, and
  other companies who outsourced the production of their designs.

  By the mid-1990s, Singapore had become an important hub for electronics
  manufacturing, including hard drives and semiconductor wafers, and the
  island had a significant and growing electronics ecosystem with design
  and production expertise.

Toshiba gives Tan his big break

  All this activity, however, did not create an easy path for Tan. Many
  of his old contacts from Sanyo wouldn't do business with a no-name like
  Trek. And few talented engineers wanted to work for a company that
  seemed to offer little guarantee of long-term employment. But Tan
  persisted, and after two years, in 1998, he got his big break: Toshiba
  Electronics in Singapore appointed Trek as an official design house, an
  agreement through which Trek would design and manufacture products to
  be sold under the Toshiba label.

  In particular, Toshiba wanted [166]an MP3 player, a compact and
  portable solid-state device that could copy music files from a
  computer, to which it would be connected via a USB plug, and then play
  the music back. Though this was before Apple's 2001 iPod made these
  devices popular worldwide, a number of MP3 players of varied quality
  were already on the market in the late 1990s.

  As the originator of flash memory, Toshiba manufactured storage chips
  used in personal computers, laptops, and digital cameras. Toshiba also
  made portable radios and boom boxes. It wasn't odd that the company
  wanted to jump into the MP3-player fray.

  But Tan reasoned that "if the company just manufactured the player, it
  would not make a lot of money," according to a 2005 article in the
  Straits Times. Tan thought that by leaving out the ability to play
  music, the device would become more versatile, able to handle not just
  MP3s but also text, spreadsheets, images--any kind of computer file.
  Many companies were already selling music players, but a cheap,
  USB-driven, versatile storage device might have an even bigger market,
  Tan suspected, and he could be first to tap it.

  Tan did give Toshiba its music player. But he also set his engineers to
  work on a product that was essentially a music player without the
  player. The result was the thumb drive.

From popular product to pirate battle

  a block diagram with the words USB Connector, D12 (Driver),
  Micro-Controller, Flash Memory, Additional USB port, ROM, RAM, and
  Hard-lock Switch appearing in individual rectangles Trek's patent
  application for the ThumbDrive included this drawing.

  Getting to a working product was not trivial--the drive required not
  only the appropriate combination of hardware but also specially
  designed firmware that allowed the solid-state storage to interact with
  a variety of computer operating systems.

  But the thumb drive, with its flash memory and USB interface, was
  hardly a completely novel invention. Tan did not invent flash memory,
  which was the brainchild of Toshiba engineer Fujio Masuoka in 1980. Nor
  did he invent the USB port, which had been around since 1996. What was
  novel was the combination of the USB with flash memory plus a
  controller and appropriate firmware, all sealed into a plastic case to
  make a marketable consumer product.

  Local circumstances can only partly explain why the thumb drive came to
  be invented where and when it did: Tan's experience at NEC and Sanyo,
  Trek's contract with Toshiba, and the connections Trek's engineers had
  made during previous internships at other companies in Singapore were
  all important. Those same factors, however, also made the invention
  difficult to control. Once the idea of the thumb drive was out there,
  many electronics firms immediately set to making their own versions.
  Tan had filed a patent application for his invention a month before the
  2000 CeBIT tech fair, but a pending patent did little to stop copycats.

  In addition to claims by M-Systems and IBM, perhaps the most
  complicated rivalry came from the Chinese company Netac Technology. It
  also claimed to have invented the flash memory stick. Cheng Xiaohua and
  Deng Guoshun had previously worked for Trek and had seen some
  development boards related to flash memory. They returned to Shenzhen,
  China, and founded Netac in 1999.

  Shenzhen at the time was a hotbed of electronics copycatting--DVD
  players, cellular phones, MP3 players, and numerous other consumer
  electronics were produced as "shanzhai" goods, outside the bounds of
  intellectual property laws. Netac's claim to (and production of) its
  thumb drive fit this pattern of appropriation.

  Netac and Trek subsequently even entered into an agreement under which
  Trek would fund some of Netac's research and development and Trek would
  gain rights to manufacture and distribute the resulting products
  outside of China. Despite this collaboration, Netac subsequently sought
  and was granted a patent on the thumb drive within China.

  Henn Tan thought that by leaving out the ability to play music, the
  device would become more versatile.

  Electronics pirates around the world then went after the thumb drive.
  Tan fought them hard and sometimes won. Had Trek been a larger company
  with more resources and more patent experience, the story might have
  had a different ending. As it was, though, Trek's patents stood on
  relatively weak ground. Beginning in 2002, Tan brought suit in
  Singapore against a handful of companies (including Electec, FE Global
  Electronics, M-Systems, and Ritronics Components) for patent
  infringement. After several years of court battles and hundreds of
  thousands of dollars in legal fees, Trek won that case, persuading the
  judge that his ThumbDrive was the first device ever designed to be
  plugged directly into a computer without the need for a cable. An
  appeals court in the United Kingdom, however, was not persuaded, and
  Trek lost its patent there in 2008. Tan also pursued, with little
  success, claims at the United States International Trade Commission
  against other companies, including Imation, IronKey, Patriot, and
  Verbatim. But even the decision in Singapore was little more than a
  moral victory. By the late 2000s, millions of thumb drives had already
  been produced, by countless companies, without Trek's license.

  "Clones," Tan told the Straits Times in 2005, "in a sense, are
  marvelous. In the business world, especially when you are in Asia, as
  long as anything makes a profit, you do it." If someone were copying
  you, Tan reasoned, "it meant you must have a good idea and you should
  make the most of it, as quickly as possible."

  Ultimately, Tan and Trek turned their attention to new products, each
  improving slightly on the last. By 2010, Trek had developed another
  pioneering device--the Flu Drive or Flu Card. This modified thumb drive
  could also wirelessly transmit data between devices or to the cloud.
  Although Tan still attempted to protect his invention with patents, he
  had also embraced a new path: success through continuous novelty.

  The Flu Card enjoyed modest success. Although not widely taken up as a
  stand-alone device, its Wi-Fi connectivity made it suitable for
  consumer electronics devices such as cameras and toys. In 2014, Trek
  signed deals with [167]Ricoh and [168]Mattel China to license the Flu
  Card design.

  Trek also attempted to move into new markets, with limited success,
  including the Internet of Things, cloud technology, and medical and
  wearable devices.

Trek's struggles and Tan's fall

  Man with white shirt, tie, and glasses holds thumb drive labeled SWIPE
  close to the camera Henn Tan holds up a ThumbDrive during an interview
  in Singapore in January 2006.Nicky Loh/Reuters/Alamy

  Trek's revenue from licensing the ThumbDrive and the Flu Card was not
  sufficient to keep it profitable. But instead of admitting how badly
  the company was doing, in 2006, Tan and his chief financial officer
  began falsifying Trek's accounts, deceiving auditors and shareholders.
  After these misdeeds were revealed by financial auditors [169]Ernst &
  Young in 2015, Tan stepped down as chairman and chief executive and in
  August 2022 pled guilty to falsifying accounts. As of this writing, Tan
  remains in jail in Singapore. His son, Wayne Tan, continues as Trek's
  deputy chairman.

  Meanwhile, the thumb drive lives on. Although most of us transmit our
  files over the Internet--either as email attachments or through
  services like Google Drive and Dropbox--thumb drives (now running to
  capacities measured in terabytes) remain a convenient device for
  carrying data in our pockets.

  They are used as a quick way to transfer a file from one computer to
  another, pass out press kits at conferences, lock and unlock computers,
  carry apps to run on a shared computer, back up travel documents, and
  even, sometimes, store music. They are used for [170]nefarious purposes
  as well--stealing files or inserting malware into target computers. And
  they are especially useful for the secure transfer of encrypted data
  too sensitive to send over the Internet.

  In 2021, global sales of the devices from all manufacturers surpassed
  $7 billion, a number that is expected to rise to more than $10 billion
  by 2028, [171]according to Vantage Market Research.

Hero or antihero?

  Often, we think of inventors as heroes, boldly going where no one has
  gone before. But Tan's story isn't that simple.

  Tan does deserve a place in consumer electronics history--he conceived
  the device without seeing one first, made it work, manufactured it in
  quantities, and spread it broadly, both intentionally through licensing
  and unintentionally through copying. But full credit for the thumb
  drive really belongs more to the environment--the ideas circulating at
  the time and the networks of clients and suppliers--than any
  individual.

  Moreover, the conclusion of Tan's story suggests he is more antihero
  than hero. We usually admire inventors for their tenacity and grit. In
  Tan's case, these qualities contributed to his downfall. Determined to
  take moral and financial credit for the thumb drive, Tan went to
  extraordinary lengths--even breaking the law--in order to make his
  company and himself a success. The thumb drive shows how complicated
  stories of invention often are.
  From Your Site Articles
    * [172]Chip Hall of Fame: Toshiba NAND Flash Memory >
    * [173]How USB Came to Be >

  Related Articles Around the Web
    * [174]USB flash drive - Wikipedia >
    * [175]Object of Interest: The Flash Drive | The New Yorker >

  Keep Reading |vShow less
  {"imageShortcodeIds":[]}

References

  Visible links
  1. https://spectrum.ieee.org/feeds/topic/tech-history.rss
  2. https://www.googletagmanager.com/ns.html?id=GTM-5WJB5X2
  3. https://www.ieee.org/
  4. https://ieeexplore.ieee.org/Xplore/home.jsp
  5. https://standards.ieee.org/
  6. https://www.ieee.org/sitemap.html
  7. https://www.ieee.org/profile/public/createwebaccount/showCreateAccount.html?ShowMGAMarkeatbilityOptIn=true&sourceCode=spectrum&signinurl=https://spectrum.ieee.org/core/saml/main/login&url=https://spectrum.ieee.org/&autoSignin=Y&car=IEEE-Spectrum
  8. https://spectrum.ieee.org/st/join
  9. https://spectrum.ieee.org/topic/aerospace/
 10. https://spectrum.ieee.org/topic/artificial-intelligence/
 11. https://spectrum.ieee.org/topic/biomedical/
 12. https://spectrum.ieee.org/topic/computing/
 13. https://spectrum.ieee.org/topic/consumer-electronics/
 14. https://spectrum.ieee.org/topic/energy/
 15. https://spectrum.ieee.org/topic/tech-history/
 16. https://spectrum.ieee.org/topic/robotics/
 17. https://spectrum.ieee.org/topic/semiconductors/
 18. https://spectrum.ieee.org/topic/sensors/
 19. https://spectrum.ieee.org/topic/telecommunications/
 20. https://spectrum.ieee.org/topic/transportation/
 21. https://spectrum.ieee.org/
 22. https://spectrum.ieee.org/topic/aerospace/
 23. https://spectrum.ieee.org/topic/artificial-intelligence/
 24. https://spectrum.ieee.org/topic/biomedical/
 25. https://spectrum.ieee.org/topic/computing/
 26. https://spectrum.ieee.org/topic/consumer-electronics/
 27. https://spectrum.ieee.org/topic/energy/
 28. https://spectrum.ieee.org/topic/tech-history/
 29. https://spectrum.ieee.org/topic/robotics/
 30. https://spectrum.ieee.org/topic/semiconductors/
 31. https://spectrum.ieee.org/topic/sensors/
 32. https://spectrum.ieee.org/topic/telecommunications/
 33. https://spectrum.ieee.org/topic/transportation/
 34. https://spectrum.ieee.org/type/feature/
 35. https://spectrum.ieee.org/type/news/
 36. https://spectrum.ieee.org/type/opinion/
 37. https://spectrum.ieee.org/topic/careers/
 38. https://spectrum.ieee.org/topic/diy/
 39. https://spectrum.ieee.org/type/the-big-picture/
 40. https://spectrum.ieee.org/engineering-resources/
 41. https://spectrum.ieee.org/special-reports/
 42. https://spectrum.ieee.org/collections/
 43. https://spectrum.ieee.org/type/explainer/
 44. https://spectrum.ieee.org/type/podcast/
 45. https://spectrum.ieee.org/type/video/
 46. https://spectrum.ieee.org/newsletters/
 47. https://spectrum.ieee.org/top-programming-languages
 48. https://robots.ieee.org/
 49. https://spectrum.ieee.org/magazine/current-issue
 50. https://spectrum.ieee.org/magazine/
 51. https://spectrum.ieee.org/the-institute/
 52. https://spectrum.ieee.org/the-institute/ti-archive/
 53. https://spectrum.ieee.org/magazine/current-issue
 54. https://spectrum.ieee.org/magazine/
 55. https://spectrum.ieee.org/the-institute/
 56. https://spectrum.ieee.org/the-institute/ti-archive/
 57. https://spectrum.ieee.org/st/about
 58. https://spectrum.ieee.org/st/contact
 59. https://www.parsintl.com/publications/ieee-media/
 60. https://advertise.ieee.org/
 61. https://spectrum.ieee.org/st/join
 62. https://ieee.omeda.com/ieee/r-main.do
 63. https://www.ieee.org/about/
 64. https://www.ieee.org/about/contact.html
 65. https://www.ieee.org/accessibility-statement.html
 66. https://www.ieee.org/about/corporate/governance/p9-26.html
 67. https://www.ieee.org/about/help/site-terms-conditions.html
 68. https://www.ieee.org/security-privacy.html
 69. https://www.ieee.org/security-privacy.html
 70. https://spectrum.ieee.org/adobe-postscript-code#toggle-gdpr
 71. https://spectrum.ieee.org/adobe-postscript-code
 72. https://spectrum.ieee.org/st/join
 73. https://www.ieee.org/profile/public/createwebaccount/showCreateAccount.html?ShowMGAMarkeatbilityOptIn=true&sourceCode=spectrum&signinurl=https%3A%2F%2Fspectrum.ieee.org%2Fcore%2Fsaml%2Fmain%2Flogin%3Fnext_url%3Dhttps%3A%2F%2Fspectrum.ieee.org%2Fcore%2Fintegrations%2Fieee%2Fchanges%0A&url=https://spectrum.ieee.org/&autoSignin=Y&car=IEEE-Spectrum
 74. https://spectrum.ieee.org/core/saml/main/login?next_url=https://spectrum.ieee.org/core/integrations/ieee/changes
 75. https://spectrum.ieee.org/st/join
 76. https://spectrum.ieee.org/core/saml/main/login?next_url=https://spectrum.ieee.org/core/integrations/ieee/changes
 77. javascript:;
 78. https://spectrum.ieee.org/adobe-postscript-code
 79. https://www.ieee.org/profile/public/createwebaccount/showCreateAccount.html?ShowMGAMarkeatbilityOptIn=true&sourceCode=spectrum&signinurl=https%3A%2F%2Fspectrum.ieee.org%2Fcore%2Fsaml%2Fmain%2Flogin%3Fnext_url%3Dhttps%3A%2F%2Fspectrum.ieee.org%2Fcore%2Fintegrations%2Fieee%2Fchanges%0A&url=https://spectrum.ieee.org/&autoSignin=Y&car=IEEE-Spectrum
 80. https://spectrum.ieee.org/core/saml/main/login?next_url=https://spectrum.ieee.org/core/integrations/ieee/changes
 81. https://spectrum.ieee.org/topic/tech-history/
 82. https://spectrum.ieee.org/topic/
 83. https://spectrum.ieee.org/type/
 84. https://spectrum.ieee.org/type/guest-article/
 85. https://spectrum.ieee.org/adobe-postscript-code
 86. https://spectrum.ieee.org/u/david-c-brock
 87. https://spectrum.ieee.org/tag/postscript
 88. https://spectrum.ieee.org/tag/adobe
 89. https://spectrum.ieee.org/tag/pdf
 90. https://spectrum.ieee.org/tag/xerox-parc
 91. https://computerhistory.org/
 92. https://info.computerhistory.org/aoc-postscript
 93. https://www.youtube.com/watch?v=5xB_w5Nuwvg
 94. https://www.youtube.com/watch?v=_FI3LA6wV1g
 95. https://www.youtube.com/watch?v=9S64_MgF_lQ
 96. https://www.youtube.com/watch?v=ry3nmWzsomQ
 97. https://computerhistory.org/blog/postscript-a-digital-printing-press/
 98. https://ieeexplore.ieee.org/document/8509542
 99. http://www.jstor.org/stable/23558230
100. https://spectrum.ieee.org/xerox-parc
101. https://spectrum.ieee.org/adobe-postscript
102. https://computerhistory.org/art-of-code/
103. https://computerhistory.org/blog/postscript-a-digital-printing-press/
104. https://spectrum.ieee.org/tag/postscript
105. https://spectrum.ieee.org/tag/adobe
106. https://spectrum.ieee.org/tag/pdf
107. https://spectrum.ieee.org/tag/xerox-parc
108. https://spectrum.ieee.org/u/david-c-brock
109. https://computerhistory.org/profile/david-c-brock/
110. https://www.amazon.com/Moores-Law-Silicon-Valleys-Revolutionary/dp/0465055648
111. https://spectrum.ieee.org/brian-gerkey-wendy-tan-white
112. https://spectrum.ieee.org/topic/robotics/
113. https://spectrum.ieee.org/topic/
114. https://spectrum.ieee.org/type/
115. https://spectrum.ieee.org/type/interview/
116. https://spectrum.ieee.org/brian-gerkey-wendy-tan-white
117. https://spectrum.ieee.org/alphabet-intrinsic-open-robotics-acquisition
118. https://spectrum.ieee.org/topic/robotics/
119. https://spectrum.ieee.org/topic/
120. https://spectrum.ieee.org/type/
121. https://spectrum.ieee.org/type/news/
122. https://spectrum.ieee.org/alphabet-intrinsic-open-robotics-acquisition
123. https://spectrum.ieee.org/topic/transportation/
124. https://spectrum.ieee.org/topic/
125. https://spectrum.ieee.org/magazine/
126. https://spectrum.ieee.org/type/
127. https://spectrum.ieee.org/type/the-big-picture/
128. https://spectrum.ieee.org/amazon-drone-delivery
129. https://spectrum.ieee.org/topic/tech-history/
130. https://spectrum.ieee.org/topic/
131. https://spectrum.ieee.org/type/
132. https://spectrum.ieee.org/type/feature/
133. https://spectrum.ieee.org/topic/computing/
134. https://spectrum.ieee.org/graphical-user-interface
135. https://spectrum.ieee.org/topic/careers/
136. https://spectrum.ieee.org/topic/
137. https://spectrum.ieee.org/type/
138. https://spectrum.ieee.org/type/news/
139. https://spectrum.ieee.org/wheres-the-happiest-place-to-work-survey-says-linkedin
140. https://spectrum.ieee.org/topic/careers/
141. https://spectrum.ieee.org/topic/
142. https://spectrum.ieee.org/type/
143. https://spectrum.ieee.org/type/news/
144. https://spectrum.ieee.org/where-the-silicon-valley-tech-internships-are
145. https://spectrum.ieee.org/topic/tech-history/
146. https://spectrum.ieee.org/topic/
147. https://spectrum.ieee.org/type/
148. https://spectrum.ieee.org/type/feature/
149. https://spectrum.ieee.org/thumb-drive
150. https://spectrum.ieee.org/u/hallam-stevens
151. https://spectrum.ieee.org/thumb-drive
152. https://www.trek2000.com.sg/about-us
153. https://www.ibm.com/us-en?ar=1
154. https://teac.jp/int/
155. https://www.toshiba.com/tai/
156. https://www.verbatim.com/home
157. https://www.crunchbase.com/organization/m-systems-2
158. https://en.wikipedia.org/wiki/Fairchild_Semiconductor
159. https://www.ge.com/
160. https://www.hp.com/us-en/home.html
161. https://www.ti.com/
162. https://holdings.panasonic/global/corporate/about/history.html
163. https://www.necam.com/
164. https://www.sanyo-av.com/us/
165. https://www.apple.com/
166. https://www.theregister.com/1999/12/09/toshiba_to_release_mp3_player/
167. https://www.ricoh-usa.com/en
168. https://about.mattel.com/
169. https://www.ey.com/en_us
170. https://archerint.com/spies-can-use-usb-devices-for-more-than-just-malware/
171. https://www.vantagemarketresearch.com/industry-report/usb-flash-drive-market-1465
172. https://spectrum.ieee.org/chip-hall-of-fame-toshiba-nand-flash-memory
173. https://spectrum.ieee.org/how-usb-came-to-be
174. https://en.wikipedia.org/wiki/USB_flash_drive
175. https://www.newyorker.com/tech/annals-of-technology/object-of-interest-the-flash-drive

  Hidden links:
177. https://spectrum.ieee.org/
178. https://twitter.com/ieeespectrum
179. https://www.facebook.com/IEEE.Spectrum
180. https://www.instagram.com/ieeespectrum/
181. https://www.linkedin.com/company/ieee-spectrum/
182. https://www.youtube.com/c/ieeespectrum
183. https://spectrum.ieee.org/feeds/feed.rss
184. javascript:;
185. mailto:?subject=How%20PostScript%20Kickstarted%20Desktop%20Publishing&body=https://spectrum.ieee.org/adobe-postscript-code
186. https://spectrum.ieee.org/adobe-postscript-code
187. https://twitter.com/intent/tweet?url=https://spectrum.ieee.org/adobe-postscript-code&text=How%20PostScript%20Kickstarted%20Desktop%20Publishing&
188. https://www.facebook.com/sharer/sharer.php?u=https%3A%2F%2Fspectrum.ieee.org%2Fadobe-postscript-code%3Fxrs%3DRebelMouse_fb%26ts%3D1670525439
189. http://www.linkedin.com/shareArticle?mini=false&url=https://spectrum.ieee.org/adobe-postscript-code&
190. https://spectrum.ieee.org/adobe-postscript-code
191. https://spectrum.ieee.org/graphical-user-interface
192. https://spectrum.ieee.org/wheres-the-happiest-place-to-work-survey-says-linkedin
193. https://spectrum.ieee.org/where-the-silicon-valley-tech-internships-are
194. mailto:?subject=Who%20Really%20Invented%20the%20Thumb%20Drive%3F&body=https://spectrum.ieee.org/thumb-drive
195. https://spectrum.ieee.org/thumb-drive
196. https://twitter.com/intent/tweet?url=https://spectrum.ieee.org/thumb-drive&text=Who%20Really%20Invented%20the%20Thumb%20Drive%3F&
197. https://www.facebook.com/sharer/sharer.php?u=https%3A%2F%2Fspectrum.ieee.org%2Fthumb-drive%3Fxrs%3DRebelMouse_fb%26ts%3D1670942859
198. http://www.linkedin.com/shareArticle?mini=false&url=https://spectrum.ieee.org/thumb-drive&